Paradigm MUD Forums

GreaterMUD Discussion => Balance Analysis => Topic started by: Rage on September 24, 2010, 05:00:50 PM

Title: Witchunters
Post by: Rage on September 24, 2010, 05:00:50 PM
PVE mostly good(armor seems a little weak but not to much)



PvP HORRIBLE!!!   Every class with a small amount of dodge has like a 60+% dodge rate versus me(no way to raise my accuracy by to much to counter the increase in dodge they can get).  Armor value seems to not help at all since every swing hits me(dodge>armor by faaaaar)  I pvp naked because then at least i have a small chance that I can dodge other classes.  The magic resist for damage spells isn't horrible really...equal level chars still seem to land effect spells on me about 75% of the time.

So not wearing armor is better in pvp than armor...something's not right about that.
Title: Re: Witchunters
Post by: ThunderGod on September 26, 2010, 07:11:40 AM
i wholeheartedly agree.  dodge is insane on this board, and its completely unbalanced. 
Title: Re: Witchunters
Post by: The Crazy Animal on December 18, 2010, 03:09:25 AM
So do you think combat level should play more into dodge rates? Should it be treated as more of a main skill? or something different. I could see it playing out in a number of ways based on style alone.