Paradigm MUD Forums

Bug Reports => Engine Related Bug Reports => Needs Testing => Topic started by: Gardner Denver on June 07, 2012, 09:02:58 PM

Title: What we need tested before we procede with the reset on non pvp realm
Post by: Gardner Denver on June 07, 2012, 09:02:58 PM
    Worked on problem with charmed monsters continuing to attack other mobs after spell wore off
    Worked on problem with roomers not getting exp from area attacks if they do not get the kill blow
    Fixed (hopefully) limited item drop problem on pvp.
    Fixed bug that allowed someone who was invited but not joined to a party to not be hit by room spells
    Fixed bug that allowed Death Mist to be scripted and vampires all over the realm
    Fixed problem with testskill textblock command

Please comment in this thread on each item.  If you can't contribute, don't post.  No flaming each other.  Just a simple "Yes xxx works" or "No xxx is still not right" will be fine.
Title: Re: What we need tested before we procede with the reset on non pvp realm
Post by: Crabster on June 08, 2012, 09:24:05 AM
ok tested charm on most stuff in slums...never once did the mob attack after charm wore off...would charm multiple one right after the other and watched...seems to be ok there....a few things i did learn tho....

if i snuck into a room of 2 mobs....i would charm one which would break my sneak and instantly the charmed animal would engage on the other....the other however would always swing at me...out of several hundred rounds in slums tested, the uncharmed monster never swung at charmed monster....my charm is 85 with beau....wouldnt matter if both mobs were in same room before i entered or if i drug a charmed monster to an uncharmed...would 100% of time swing at me...

another thing is charm animal breaks ur sneak like it should....then u cant catch a sneak again until u go to a room it cant go into...then catch a sneak and charmed animal will follow when u sneak thru the room...which is nice if u have charmed mobs and want to catch a sneak so u can bs someone and have them engage too...

ill go to another area and try some more....
Title: Re: What we need tested before we procede with the reset on non pvp realm
Post by: Crabster on June 08, 2012, 08:29:00 PM
damn im trashed now and i just noticed that this was all about non pvp realm.....i was sober when i posted the earlier....oh well
Title: Re: What we need tested before we procede with the reset on non pvp realm
Post by: Hayden on June 10, 2012, 12:00:16 PM
I fail to see the difference of fixing a bug in pvp vs non-pvp.  Is it not the same game? Makes sense to me that one bug fix would be applied to both realms. 

-Ethereal shield works proper now. (you mentioned blur was fixed)
-Astral shades have dropped an astral staff according to your limited item report. (same as tiger-claw from raks a non boss limited item.)