Paradigm MUD Forums

GreaterMUD Discussion => GreaterMUD => Topic started by: ghaleon on May 05, 2006, 08:05:57 AM

Title: Penalties for blindness
Post by: ghaleon on May 05, 2006, 08:05:57 AM
I though about adding the spell "Darkness" to the sorcerer class

Basically it would change the light in the room to very dark
unless the monster/player had some sort of way to see in the dark, they would suffer a penalty

..Then I thought, why not have a penalty anytime your not able to see in a dark room?

Wouldnt that make sense?

Obviously the 'counter' for that spell would be the druids spell 'daylight'

I believe there should be a counterspell for almost all utility/DoT spells.
Title: Re: Penalties for blindness
Post by: Ian on May 05, 2006, 10:25:15 AM
I was under the impression players already DID suffer a penalty when blind or in dark rooms.  An accuracy penalty from memory.  And how would darkness be different from any blindness/mass blindness spell?  I'm not sure if the game deals with darkness/blindness any differently.
Title: Re: Penalties for blindness
Post by: DeathCow on May 05, 2006, 04:43:27 PM
There is an acc pen for not being able to see, -3 for dimly lit, and -5 for no vision.  And yes most spells should have a reasonable counter.
Title: Re: Penalties for blindness
Post by: Vitoc on May 05, 2006, 05:26:39 PM
Quote from: DeathCow on May 05, 2006, 04:43:27 PM
There is an acc pen for not being able to see, -3 for dimly lit, and -5 for no vision.? And yes most spells should have a reasonable counter.
-5 for no vision?

You can't see a thing, and you're losing just a fraction of your accuracy?? That seems ludicrous.

Can we make the penalty way more severe?? Can we, can we, can we?? Pleeeeeeeease?
Title: Re: Penalties for blindness
Post by: DeathCow on May 05, 2006, 06:16:17 PM
Quote from: Vitoc on May 05, 2006, 05:26:39 PM
Quote from: DeathCow on May 05, 2006, 04:43:27 PM
There is an acc pen for not being able to see, -3 for dimly lit, and -5 for no vision.  And yes most spells should have a reasonable counter.
-5 for no vision?

You can't see a thing, and you're losing just a fraction of your accuracy?  That seems ludicrous.

Can we make the penalty way more severe?  Can we, can we, can we?  Pleeeeeeeease?
Well, when they added the pen -5 has huge, cause the max level was 12.. :P
Title: Re: Penalties for blindness
Post by: Vitoc on May 05, 2006, 06:22:38 PM
Quote from: DeathCow on May 05, 2006, 06:16:17 PM
Quote from: Vitoc on May 05, 2006, 05:26:39 PM
Quote from: DeathCow on May 05, 2006, 04:43:27 PM
There is an acc pen for not being able to see, -3 for dimly lit, and -5 for no vision.? And yes most spells should have a reasonable counter.
-5 for no vision?

You can't see a thing, and you're losing just a fraction of your accuracy?? That seems ludicrous.

Can we make the penalty way more severe?? Can we, can we, can we?? Pleeeeeeeease?
Well, when they added the pen -5 has huge, cause the max level was 12.. :P
How bout we change it to a 50% loss of accuracy and a 3% chance you might hit yourself.  :D
Title: Re: Penalties for blindness
Post by: Ian on May 05, 2006, 11:39:42 PM
You swing blindly and miss, cutting off your own foot for 15 damage!
Title: Re: Penalties for blindness
Post by: DeathCow on May 05, 2006, 11:50:01 PM
How about not?
Title: Re: Penalties for blindness
Post by: DeathCow on May 05, 2006, 11:50:49 PM
And losing half your acc makes a dark room a bigger pen for higher level (ie more experienced) players.
Title: Re: Penalties for blindness
Post by: Vitoc on May 06, 2006, 01:10:10 AM
Quote from: DeathCow on May 05, 2006, 11:50:49 PM
And losing half your acc makes a dark room a bigger pen for higher level (ie more experienced) players.
A more experienced player should have brought a lantern.? ;)
Title: Re: Penalties for blindness
Post by: The Crazy Animal on May 07, 2006, 11:40:29 PM
What about:

Message: You swing wildly in the dark and miss!
Result: loose one round

Message: You swing wildly in the dark and trip!
Result: agility test for falling down

Message: You swing wildly in the dark and hit (random target)!
Random target could be anything in the room player or monster (full damage)

Message: You swing wildly in the dark and graze (random target)!
Random target could be anything in the room player or monster (partial damage)

Each would have a random chance of happening based on how dark the room is.

Title: Re: Penalties for blindness
Post by: DeathCow on May 08, 2006, 05:38:30 AM
Umm.
Title: Re: Penalties for blindness
Post by: Locke Cole on May 08, 2006, 05:52:57 AM
Quote from: DeathCow on May 08, 2006, 05:38:30 AM
Umm.
Yes. This idea. It's horrible.
Title: Re: Penalties for blindness
Post by: ghaleon on May 08, 2006, 09:26:43 AM
hmmm well if it isnt locke

No I dont think the player NEEDS to see the penalty. but there should be a strong penalty for it.

The hitting yourself thing is definatly out. I dont care how blind I am with a sword, Im not going to hit myself :) I know where my foot is. Now my party members foot..... =)

But the 50% acc penalty is definatly something I could see.  5%-10% to dimly lit rooms?
Title: Re: Penalties for blindness
Post by: The Crazy Animal on May 08, 2006, 12:56:26 PM
Giggle, at least someone got it :)

Quote from: ghaleon on May 08, 2006, 09:26:43 AM
The hitting yourself thing is definatly out. I dont care how blind I am with a sword, Im not going to hit myself :) I know where my foot is. Now my party members foot..... =)

Sorry the idea was a partialy consealed joke at more realistic situations but I wanted to just point out there is more you could do with darkness then just effect accuracy and it doesn't need to be as obvious of a total botch as hitting yourself. Though maybe the hitting yourself in the foot should be put in to work with bottles of rum I've seen stuff like that happen.  :D

Title: Re: Penalties for blindness
Post by: Ian on May 11, 2006, 12:50:51 AM
I just had an interesting (but not necessarily "good") idea regarding darkness.  What if there was a chance you'd miss seeing an exit?  So each time you look, or hit enter, you've got an 80% chance of seeing each exit.  Or if it's really dark, 40% (just examples, would need to test it).  This would upset mega no-end, but it's an interesting idea.
Title: Re: Penalties for blindness
Post by: DeathCow on May 11, 2006, 04:33:32 AM
I was having a conversation about the room light coding with locke and i found out that the ability blindlight did something,kinda.  I was thinking of oh bah..I'm a little to tired to type this all out.
Title: Re: Penalties for blindness
Post by: Colt on May 11, 2006, 04:26:51 PM
Quote from: ghaleon on May 08, 2006, 09:26:43 AM
The hitting yourself thing is definatly out. I dont care how blind I am with a sword, Im not going to hit myself :) I know where my foot is. Now my party members foot..... =)

But the 50% acc penalty is definatly something I could see.? 5%-10% to dimly lit rooms?

I can say the same thing, I would never hit myself..... Haveing been a Cop in a former life, I know a lot of ppl who have cut themselves with knives, chainsaws, shot themselves, I could see if your Int was not high enough that you just might try to cut your foot, you hand or even in a rare case... you neck....