Paradigm MUD Forums

GreaterMUD Discussion => GreaterMUD => Topic started by: Vitoc on January 20, 2007, 09:11:56 AM

Title: List of mobs you'd like to see experience increased
Post by: Vitoc on January 20, 2007, 09:11:56 AM
Saw some good conversation in the realm today and a suggestion to raise experience on certain mobs.  List the mobs, their current exp, what exp you think they should be worth, and why.
Title: Re: List of mobs you'd like to see experience increased
Post by: Hurricane Omega on January 20, 2007, 12:09:33 PM
Instant Regen Cave Worm:  100 EXP now and make it about 250.  Too often there are 3 or more people in there and this would speed the rather boring run from level 5 to 11.

The slime beast:  With the increase in exp for the cave worm, improving the slime beast would be a must.  I don't have the exact exp value, but raising it to around 500 should be enough.

The bone warriors in the dying fields:  They range from 3000 to 6500.  Increase them to 4000, 5000, 6000, and 7000.  Regen in the area should be high enough to break the area up into 6 or 8 room blocks and still make between 3 and 4 million per hour.  This would put it on par with the web in mod 9 and add more possible loops for level 65+ characters.
Title: Re: List of mobs you'd like to see experience increased
Post by: Vile on January 20, 2007, 02:17:34 PM
My premise is there needs to be more variety in high level scripting areas. And hand playing to kill bosses should be encouraged and rewarded.

gnaj golem from 8k to 12k + add in more regen rooms to make the area scriptable
gnaj zombie - 6.5 to 10k

green + blue + red demonling - 7k to 10k + add in more regen rooms

bone warrior - 6.5k to 8k + increase the other bone warriors

All mobs in volcano - +20%

Add more regen rooms in manscorpian area

horned spider - 7k to 5.4k - the area is OP, 20% decrease in exp
storm giant - 9.5k to 7k - area is OP, 20% decrease

Bosses
Gnaj - 900k to 5mil
Vasili + Vashti - 1mil to 4mil each
Dark Mage - 2mil to 5mil
Darken Beast Lord - 6.5 to 10mil
Hanging tree - 6.5 to 15 mil
Irikani - 2.5 to 5
Dreadlord - 1.5 to 5
Lord Feyr - 450k to 4mil
Mind Flayer Magus - 400k to 4mil
etc.. etc..










Title: Re: List of mobs you'd like to see experience increased
Post by: Gardner Denver on January 20, 2007, 05:16:19 PM
I think 5 million on Dreadlord is to much given how easy it is to kill him really.  His minions do not regen so even if he kills you, you just gear up and go back after him.  I would agree to making him 5 million if the Warmongers were set to a low timed regen rate rather than a spell or textblock that causes them to regen only when the Dreadlord regens though.
Title: Re: List of mobs you'd like to see experience increased
Post by: Greater on January 21, 2007, 08:47:14 AM

#587 manscorpion shaman - Currently 10,000 exp. Proposed exp: 16,000. Reason: Constant output of high magic damage and status effects including uncurable spells.

#683 fire knight -  Currently 7,250 exp. Proposed exp: 10,000. Reason: Medium hp, high physical output and accuracy. Can put out 1000 dmg freak rounds.

#685 giant efreeti - Currently 7,000 exp. Proposed exp: 10,000. Reason: High fire damage output, also low spawn rate in a hard-to-reach area

#807 wolfman - Currently 7,000 exp. Propsed exp: 8,500. Reason: See hidden, medium physical output with harsh status effects, summons rabid dire wolves

#820 clawed beast man - Currently: 5,000 exp. Proposed exp: 8,500. Reason: Medium HP, See hidden, strong physical output with status effects

#873 tsunami squid - Currently 10 exp. Proposed exp: 35,000,000. Reason: Give this thing a reason to be sought out and killed

#880 sea hag - Currently 15,000 exp. Proposed exp: 28,000. Reason: Is in the 5 hardest non-boss monsters list. Extreme damage, harsh status effects.

#883 canimera - Currently 12,000 exp. Proposed exp: 16,000. Reason: High hp, large output of tri-elemental and physical dmg with high accuracy.

#928 wraith knight - Currently 12,475 exp. Proposed exp: 23,000. Reason: Arguably in the top 5 hardest non-boss monsters. MUCH harder than 12k monsters.

#936 gnaj zombie - Currently 6,500 exp. Proposed exp: 9000. Reason: Is much harder than comparable 6.5k monsters, and puts out a fairly tough mixture of dmg.

#947 gnaj golem - Currently 8,000 exp. Proposed exp: 16,500. Reason: Can output huge unresistable damage, and is much harder than comparable 8k monsters.

#951 green demonling - Currently 7,000 exp. Proposed exp: 12,000. Reason: Very harsh mixture of physical/spell attacks with many status effects. Much harder than average 7k monster.

#952 blue demonling - Currently 7,000 exp. Proposed exp: 12,000. Reason: Very harsh mixture of physical/spell attacks with many status effects. Much harder than average 7k monster.

#953 red demonling - Currently 7,000 exp. Proposed exp: 12,000. Reason: Very harsh mixture of physical/spell attacks with many status effects. Much harder than average 7k monster.

#1031 AND 879 darken beast - Currently 14,000 exp. Proposed exp: 18,500. Reason: Large hp, blinds the room 100%/round and applies status effects on each attack. They are already worth a fair amount, but not enough to seek them out for experience. Exp commensurate with annoyance factor.
Title: Re: List of mobs you'd like to see experience increased
Post by: y2duhh on January 21, 2007, 02:21:50 PM
How about decreasing the amount of xp for a handful if not all mobs. It always drove me nuts that within the first month half the realm is level 40 let's make it like the old beta days when it took 6 months to get to level 20.
Title: Re: List of mobs you'd like to see experience increased
Post by: Gardner Denver on January 21, 2007, 02:47:48 PM
To be fair, in the old days most everyone played by hand as well.  That played a factor as well.
Title: Re: List of mobs you'd like to see experience increased
Post by: y2duhh on January 21, 2007, 03:50:53 PM
Thanx Gardner. This was a scripting BBS even in beta and even though it wasn't megamud xping was quite a bit different back then and I would prefer it be harder to get to the end game then easier. At the moment mud is easy and whoever puts the most time into it wins which is always the same 3 or 4 losers regardless of reset let's change that meta.
Title: Re: List of mobs you'd like to see experience increased
Post by: Gardner Denver on January 21, 2007, 05:41:33 PM
I would also submit that the stupid crazy exp  you get from all the quests now also contribute to fast advances through the realm.  It's crazy the amount of quest exp a lvl 15 can get with a little help.
Title: Re: List of mobs you'd like to see experience increased
Post by: SLiDE on January 21, 2007, 11:31:18 PM
◦#683 fire knight -  Currently 7,250 exp. Proposed exp: 15,000. Reason: Medium hp, high physical output and accuracy. Can put out 1000 dmg freak rounds.
◦#685 giant efreeti - Currently 7,000 exp. Proposed exp: 10,000. Reason: High fire damage output, also low spawn rate in a hard-to-reach area - The spawn here needs to be a little better..

Title: Re: List of mobs you'd like to see experience increased
Post by: Chupon on January 23, 2007, 03:24:38 AM
Monster Exp / Balance Issues

The main issue i have with monster exp is how mod 7 which seemed to be pretty much right where it should be to mod 9 which most monsters are much harder but much less exp.

For example: A stone giant which gives 7500 exp seems about where it should be. Storm giants 9500 exp, they have very high hp so that makes sense as well.

On the other hand, almost everything in blackwood causes horrible status effects. Most of the mobs there can be effectively doubled in exp at least. The only things i wouldn't double would be horned spiders, bone warriors (i do agree with boosting them a little though) and ivory golems(white forest). Everything else (including stitched zombies which explode and split effectively making you rest constantly and taking forever to kill because of splitting, need to be worth much more exp)

The library mobs (swords, books, knights) should almost be worth 2x their current because its a very very hard area and it should be one of the top places to gain exp in the game.

Also monsters that cause very long term uncurable blindness effects should be very highly increased (Dread Planewalkers for example should be at least 10k if not 12k)

Crimson fort mobs are perfectly fine where they are.
Temple of fire mobs all should get an exp boost, especially the crimson priests which are extremely tough and should be 1.5x their current exp amount.
Demonlings= 14k each
Gnaj Golems and zombies 18-20k each
Vampires= 1.5x current rate including 1.5x deathmists

I agree with all of the posts above except the post to lower exp. There is no max level here so why make it take longer, makes sense in normal mud but this is greater mud and when it starts to take 3-4 weeks to level why make it take 3 months. Doesn't seem very fun to me.
Title: Re: List of mobs you'd like to see experience increased
Post by: y2duhh on January 23, 2007, 01:22:21 PM
so let me get his straight you want to blow through the game with no new content, finish the game in 2 months and then spend the next 3 years walking in the same circle trying to get to level 100 or whatever instead of having to plan each quest accordingly and have a game take a year to complete? Makes perfect sense, no wonder mudders are all geniuses.
Title: Re: List of mobs you'd like to see experience increased
Post by: Vitoc on January 23, 2007, 01:37:03 PM
Quote from: y2duhh on January 23, 2007, 01:22:21 PM
so let me get his straight you want to blow through the game with no new content, finish the game in 2 months and then spend the next 3 years walking in the same circle trying to get to level 100 or whatever instead of having to plan each quest accordingly and have a game take a year to complete? Makes perfect sense, no wonder mudders are all geniuses.
Easy killer.

Nobody said new content is out the window.  Spellmod and exp changes are just the beginning.
Title: Re: List of mobs you'd like to see experience increased
Post by: Vile on January 23, 2007, 01:55:58 PM
The fact is storms and especially webbed lair are overpowered areas when you compare them with what is available in the rest of the realm. They should be nerfed.
Title: Re: List of mobs you'd like to see experience increased
Post by: Vitoc on January 23, 2007, 04:14:15 PM
Quote from: Vile on January 23, 2007, 01:55:58 PM
The fact is storms and especially webbed lair are overpowered areas when you compare them with what is available in the rest of the realm. They should be nerfed.
Totally on the table.  List all the mobs you think should have exp and/or money/item drops decreased.
Title: Re: List of mobs you'd like to see experience increased
Post by: y2duhh on January 23, 2007, 05:36:40 PM
Quote from: Vitoc on January 23, 2007, 01:37:03 PM
Easy killer.

Nobody said new content is out the window.  Spellmod and exp changes are just the beginning.

It may not be out the windows but its close.

(http://imgc.allpostersimages.com/images/P-473-488-90/60/6004/1NDB100Z/posters/robert-weber-old-man-attempts-suicide-by-stepping-off-ledge-of-building-as-someone-insi-new-yorker-cartoon.jpg)
Title: Re: List of mobs you'd like to see experience increased
Post by: Vitoc on January 24, 2007, 04:48:52 AM
Quote from: y2duhh on January 23, 2007, 05:36:40 PM
It may not be out the windows but its close.
I see.  You must have insiders and insight into the future of GreaterMUD I don't have.
Title: Re: List of mobs you'd like to see experience increased
Post by: Teferi on January 24, 2007, 08:29:15 AM
It would be nice to see some parity in the scripting areas.  Lair, storms, are OP.  Other viable scripting areas are garbage only due to regen.  For example, the spiny tenatcle areas in the desert have great potential but the regen is balls.  There are areas all over like that which would spread out the scripting spots and force realm exploration for pvp searching.

Also, a balanced economy would be nice.  One time I edited out all the runic and platinum drops on mobs and it was damn tough to scrounge enough cash to level (which also needs to be fixed here).  That was interesting.
Title: Re: List of mobs you'd like to see experience increased
Post by: Gardner Denver on January 24, 2007, 11:32:26 AM
Quote from: Vitoc on January 24, 2007, 04:48:52 AM
I see.  You must have insiders and insight into the future of GreaterMUD I don't have.

He doesn't work and play well with others.  Pay him no mind.
Title: Re: List of mobs you'd like to see experience increased
Post by: Stalkerr on January 25, 2007, 01:44:26 AM
I've worked on exp balancing before and I can assure you that its no small undertaking.  That said there are several people here that seem interested in making changes, maybe a google docs setup would make working on this easier?
Title: Re: List of mobs you'd like to see experience increased
Post by: y2duhh on January 25, 2007, 05:26:49 AM
Quote from: Gardner Denver on January 24, 2007, 11:32:26 AM
He doesn't work and play well with others.  Pay him no mind.
That is false I just don't work well with you.
Title: Re: List of mobs you'd like to see experience increased
Post by: Hayden on January 28, 2007, 04:09:05 AM
Add more regen areas passed the Avalanche (Path to Commander Markus)

There is already a small umberhulk cavern with only a handful of regen rooms. Exp 450->500 and increase regen.
Add a carrion crawlers nest down there somewhere similar to small pyramid. groups of 10 per room and keep the exp the same.
Add a cave lizard area around the glowing pool (2/1482)

I'm apparently posting in the wrong thread.

Title: Re: List of mobs you'd like to see experience increased
Post by: Vitoc on January 28, 2007, 10:17:31 AM
Quote from: Stalkerr on January 25, 2007, 01:44:26 AM
I've worked on exp balancing before and I can assure you that its no small undertaking.  That said there are several people here that seem interested in making changes, maybe a google docs setup would make working on this easier?
Hey, welcome back.  You want to get it started?
Title: Re: List of mobs you'd like to see experience increased
Post by: Kafkaa on January 15, 2014, 08:11:39 PM
Not sure if this stuff is still being considered. I think the mossy tunnels could use a boost of regen. The exp is right, but the mobs take ages to respawn there.
Title: Re: List of mobs you'd like to see experience increased
Post by: Torque on January 16, 2014, 08:58:15 AM
Quote from: Stalkerr on January 25, 2007, 01:44:26 AM
I've worked on exp balancing before and I can assure you that its no small undertaking.  That said there are several people here that seem interested in making changes, maybe a google docs setup would make working on this easier?

Solid idea!

Quote from: y2duhh on January 25, 2007, 05:26:49 AM
That is false I just don't work well with you.

That's a huge lie, in my opinion. y2duhh is still 'in the old days' where everyone is a huge dick and thinks its cool. In ancient times, however, everyone was excited and nice and fun. So... either keep rewinding or get with the times? Dick in realm is okay, but on forums (or out of realm) two things happen: your word loses value and everyone wants tells you why you're an idiot/wrong.

WRONG!
Title: Re: List of mobs you'd like to see experience increased
Post by: Stalkerr on January 16, 2014, 09:36:12 PM
Quote from: Torque on January 16, 2014, 08:58:15 AM
Solid idea!
ya..i thought about it and realized I'd spend 30-40 minutes exporting and formatting a database for google docs and it would maybe get clicked on a couple times..maybe someone would type out a couple numbers but ultimately it would never be used for anything.
Title: Re: List of mobs you'd like to see experience increased
Post by: Vile on January 16, 2014, 10:03:57 PM
Quote from: Stalkerr on January 16, 2014, 09:36:12 PM
ya..i thought about it and realized I'd spend 30-40 minutes exporting and formatting a database for google docs and it would maybe get clicked on a couple times..maybe someone would type out a couple numbers but ultimately it would never be used for anything.

Some of the changes in this thread seem pretty solid (eg mine), why not start by implementing those?
Title: Re: List of mobs you'd like to see experience increased
Post by: y2duhh on January 17, 2014, 07:46:47 PM
Quote from: Torque on January 16, 2014, 08:58:15 AM
Solid idea!

That's a huge lie, in my opinion. y2duhh is still 'in the old days' where everyone is a huge dick and thinks its cool. In ancient times, however, everyone was excited and nice and fun. So... either keep rewinding or get with the times? Dick in realm is okay, but on forums (or out of realm) two things happen: your word loses value and everyone wants tells you why you're an idiot/wrong.

WRONG!


you're an idiot an you are wrong, there you go.  we've been hearing about new content from Vitoc for years when it happens i'll retract my statement about it hanging off the ledge. However you've always been a jackass dying for some recognition for your worthless idea (the idea forum is filled with them) so i will never have to retract that statement.


That being said I am (and seem to be in the minority) in the belief that xp rates should be dropped and not increased, that items should be higher in number and more random and that this will  keep more interest inthe game instead of it going stale affter a few months which is the norm. I also think this would get the devs time to work on new stock content at early levels at to replace one day the majormud content they do not legally have the right to use.
Title: Re: List of mobs you'd like to see experience increased
Post by: Stalkerr on January 17, 2014, 10:18:14 PM
Quote from: y2duhh on January 17, 2014, 07:46:47 PM


That being said I am (and seem to be in the minority) in the belief that xp rates should be dropped and not increased, that items should be higher in number and more random and that this will  keep more interest inthe game instead of it going stale affter a few months which is the norm. I also think this would get the devs time to work on new stock content at early levels at to replace one day the majormud content they do not legally have the right to use.
I agree, I feel that the best part of the game is low level and that it is blown by.  That said, most of the suggestions here seem to be about adjusting end game exp rates and developing more viable spots to script in the late game. 

I'd like to see it take a full day for people to hit level 10 rather than a few hours or we could adjust so of the formulas so that you would be the same power level at level 15 that you currently are at 10 and just scale back content across the board by 5 levels and work on adjusting the level 15 quest content so that some of it can be done at earlier levels and adjust the exp rate so that these quests don't sky rocket players into their their level 20 alignment quests.

Title: Re: List of mobs you'd like to see experience increased
Post by: y2duhh on January 18, 2014, 12:06:49 AM
Quote from: Stalkerr on January 17, 2014, 10:18:14 PM
I agree, I feel that the best part of the game is low level and that it is blown by.  That said, most of the suggestions here seem to be about adjusting end game exp rates and developing more viable spots to script in the late game. 

I'd like to see it take a full day for people to hit level 10 rather than a few hours or we could adjust so of the formulas so that you would be the same power level at level 15 that you currently are at 10 and just scale back content across the board by 5 levels and work on adjusting the level 15 quest content so that some of it can be done at earlier levels and adjust the exp rate so that these quests don't sky rocket players into their their level 20 alignment quests.

agreed I also feel the game is most active pvp and constant boss kills in the 30-40 range and I personally would love to see those ranges take a few months instead of a few weeks. The game gets very stale 50+ and just a few groups really do more than script. I like the idea of scaling thiings back a few levels.
Title: Re: List of mobs you'd like to see experience increased
Post by: Torque on January 18, 2014, 06:31:50 AM
Quote from: y2duhh on January 17, 2014, 07:46:47 PM
you're an idiot an you are wrong, there you go.
hahahahaha, how can you be 12 AND have arm fat jiggle so hard when you type?

Anyway, wipe the sweat off your forehead and stop to think: Nope! Current exp levels are fine. Make more content instead

I forget, what demographic is the one where people expect everything to materialize because they're so cool? I bet you could make your case for a more difficult leveling process by actually creating and polishing that specific product yourself. But, just like Vitoc (according to you), we will NEVER see anything like that, especially not from you! Unless you have time to tell everyone how cool you are while doing one single productive thing for the community

Title: Re: List of mobs you'd like to see experience increased
Post by: y2duhh on January 18, 2014, 10:58:11 AM
Quote from: Torque on January 18, 2014, 06:31:50 AM
hahahahaha, how can you be 12 AND have arm fat jiggle so hard when you type?

Anyway, wipe the sweat off your forehead and stop to think: Nope! Current exp levels are fine. Make more content instead

I forget, what demographic is the one where people expect everything to materialize because they're so cool? I bet you could make your case for a more difficult leveling process by actually creating and polishing that specific product yourself. But, just like Vitoc (according to you), we will NEVER see anything like that, especially not from you! Unless you have time to tell everyone how cool you are while doing one single productive thing for the community

Lol did ur nerdy ass just call me fat? Nice try from a guy who lives in his parents basement in Milwaukee and tries to tell everyone he's a helicopter pilot or one of your ten other dupe personalities, but like I said nice try the first day of my life that I'm slightly overweight I'll let you know. Like I said you have done nothing for the community besides post dumb ideas that no one will implement because torque you are not DC you are not even the least bit intelligent or wise and no one thinks you are and until there is more content (at this rate never) leveling should be harder to drag out the content that is in place and that is just common sense.
Title: Re: List of mobs you'd like to see experience increased
Post by: Torque on January 18, 2014, 06:20:42 PM
I love how easy it is to make you angry! BTW, thanks for confirming my position on 'your position about exp sucks'. Blinded by rage, you forgot what you were advocating. Score!
Title: Re: List of mobs you'd like to see experience increased
Post by: Gardner Denver on January 18, 2014, 11:40:38 PM
Keep the thread on topic.  Take your bickering to PM or to the realm.
Title: Re: List of mobs you'd like to see experience increased
Post by: y2duhh on January 19, 2014, 01:36:27 PM
Quote from: Torque on January 18, 2014, 06:20:42 PM
I love how easy it is to make you angry! BTW, thanks for confirming my position on 'your position about exp sucks'. Blinded by rage, you forgot what you were advocating. Score!

I am not going off my stance that the current xp system sucks