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Bug Reports => Version History => Topic started by: Stalkerr on February 16, 2014, 06:49:20 PM

Title: Latest Release - 02-16-14 - Notes
Post by: Stalkerr on February 16, 2014, 06:49:20 PM


   
   
   
   
Adjusted Monster Database-King Crab Returns to his Home
Adjusted Class Database-Added Shadowhome Ability to Thieves
-As a result, thieves can now rest while hidden
Adjusted Mob Exit Restraints-Map Change is no longer a viable movement path for mobs
Adjusted Combat Values-Critical Strike Chance Adjusted
Title: Re: Latest Release - 02-16-14 - Notes
Post by: Vitoc on February 16, 2014, 08:32:58 PM
In addition to being able to rest while hiding or sneaking without breaking hide or sneak, it's worth noting thieves can also hide/sneak while resting without breaking rest.  It works both ways.
Title: Re: Latest Release - 02-16-14 - Notes
Post by: anjinsanus on February 16, 2014, 09:27:43 PM
Where do I go to look to see how busted the spells are now?  I only ask because mobs are exceeding their casting damage according to MME, so where is that info?
I searched for spellmod and only found oblique references to it.
Incidentally, does anybody else think that the spellcasting mobs are way overpowered now?
Title: Re: Latest Release - 02-16-14 - Notes
Post by: Vitoc on February 16, 2014, 09:29:55 PM
http://nmr.mudinfo.net/add-ons/spell_mod/index.html (http://nmr.mudinfo.net/add-ons/spell_mod/index.html)
Title: Re: Latest Release - 02-16-14 - Notes
Post by: anjinsanus on February 16, 2014, 09:32:33 PM
Balls.  Well, I think the Saracen High Priest is due for a major exp increase, along with the black fort bosses.  I shudder to think how terrible the manscorps are going to be.
Title: Re: Latest Release - 02-16-14 - Notes
Post by: Thergin on February 17, 2014, 12:06:21 PM
Is it your intention to have high level boss monsters dragged onto peoples scripts that are in the same map?
Title: Re: Latest Release - 02-16-14 - Notes
Post by: Hurricane Omega on February 17, 2014, 12:34:10 PM
I do believe that would be griefing on PVE.
Title: Re: Latest Release - 02-16-14 - Notes
Post by: Vitoc on February 17, 2014, 01:30:39 PM
Quote from: Thergin on February 17, 2014, 12:06:21 PM
Is it your intention to have high level boss monsters dragged onto peoples scripts that are in the same map?
If you'll notice, we are trying to fix those kinds of problems:
QuoteMap Change is no longer a viable movement path for mobs

Report issues with steps to reproduce (and perhaps steps we can take to try and fix it) and we will try our best to fix it.  That's all we can do.
Title: Re: Latest Release - 02-16-14 - Notes
Post by: Hurricane Omega on February 17, 2014, 01:41:50 PM
As at least a temporary fix, would it be possible to have all mobs go "home" at cleanup unless engaged in combat?
Title: Re: Latest Release - 02-16-14 - Notes
Post by: Stalkerr on February 17, 2014, 02:46:20 PM
Quote from: Vitoc on February 17, 2014, 01:30:39 PM
If you'll notice, we are trying to fix those kinds of problems:
Report issues with steps to reproduce (and perhaps steps we can take to try and fix it) and we will try our best to fix it.  That's all we can do.

This particular mob is not suppose to be restricted from entering that room.