Paradigm MUD Forums

GreaterMUD Discussion => GreaterMUD Ideas => Armour => Topic started by: Hayden on August 04, 2014, 09:46:38 PM

Title: Red ganghouse, ruby emblem, all useless.
Post by: Hayden on August 04, 2014, 09:46:38 PM
Add +10 rfir to ruby emblem.

Just saying this gang house needs some sort of perk.
Title: Re: Red ganghouse, ruby emblem, all useless.
Post by: Stalkerr on August 04, 2014, 10:03:22 PM
Thats too powerful for that ganghouse.
Title: Re: Red ganghouse, ruby emblem, all useless.
Post by: Greater on August 05, 2014, 12:04:51 AM
How high are gang shops on the priority list?

It'd also be cool to add some new houses or other new ideas. Here are a few:

Locker - One room, no shops, no guards. The picks required for the door could be balanced around maximum attainable picks (without thief cloak) at levels 20, 40, and 60. The level 20 locker could be in Gnome Village for 3 plat a day, the 40 in Lost City for 6 plat a day, and the 60 in Arlysia for 9 plat a day.

Vault   - One room, no shops, no guards. Only pickable by thief with cloak. Khaz, Lost, Arly, Lava Fields, Dark Elf City are possible locations, 15 plat a day.

Shop Stall - One gang shop room only. No house or locked storage. There's lots of continuous road space in Gnome Village for a strip of shop rooms. 5 plat a day.



Title: Re: Red ganghouse, ruby emblem, all useless.
Post by: Stalkerr on August 05, 2014, 05:31:52 AM
Quote from: Coarse Horse on August 05, 2014, 12:04:51 AM
How high are gang shops on the priority list?

It'd also be cool to add some new houses or other new ideas. Here are a few:

Locker - One room, no shops, no guards. The picks required for the door could be balanced around maximum attainable picks (without thief cloak) at levels 20, 40, and 60. The level 20 locker could be in Gnome Village for 3 plat a day, the 40 in Lost City for 6 plat a day, and the 60 in Arlysia for 9 plat a day.

Vault   - One room, no shops, no guards. Only pickable by thief with cloak. Khaz, Lost, Arly, Lava Fields, Dark Elf City are possible locations, 15 plat a day.

Shop Stall - One gang shop room only. No house or locked storage. There's lots of continuous road space in Gnome Village for a strip of shop rooms. 5 plat a day.





While I'd love to work on them and make them more useful...I think there are plenty of game play issues more important.
Title: Re: Red ganghouse, ruby emblem, all useless.
Post by: Vile on August 05, 2014, 09:04:01 AM
Quote from: Stalkerr on August 05, 2014, 05:31:52 AM
While I'd love to work on them and make them more useful...I think there are plenty of game play issues more important.

Like SLEP and STUN, right?
Title: Re: Red ganghouse, ruby emblem, all useless.
Post by: y2duhh on August 07, 2014, 12:21:36 PM
I think i've mentioned this before but you should be able to summon new guards in the gang houses that cast differents spells and you should be able to upgrade you ganghouse (IE buy better enchants for the emblems) for more amount per day.
Title: Re: Red ganghouse, ruby emblem, all useless.
Post by: mad on August 11, 2014, 05:31:11 AM
make sunstone resist slep
Title: Re: Red ganghouse, ruby emblem, all useless.
Post by: Hayden on August 11, 2014, 08:38:44 PM
Quote from: mad on August 11, 2014, 05:31:11 AM
make sunstone resist slep

I like where your going with this but to keep it topic related.... ruby emblem = resist slep/stun.
Title: Re: Red ganghouse, ruby emblem, all useless.
Post by: mr sinister on August 12, 2014, 03:53:45 AM
that is genius. and ruby guardians cast slep/stun and magma blast.