Woot...so purdy. So broken.
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OOC what version of Windows are you running?? Or is that just a retro theme?
I like everything retro.
Quote from: DeathCow on May 30, 2006, 03:46:40 PM
I like everything retro.
Text Based MUDs for example?
No, I hate those.
They're making a comeback...
It was hard to say that with a straight face.
Hey, that's the theme I use. I thought I was the only one.
Still on IE6 though.
I wish I hadnt updated. IE7.0 can blow me.
Level Experience
----- ----------
299 106509678425129
300 111835162346385
301 117426920463704
302 123298266486889
303 129463179811233
304 135936338801794
305 142733155741883
306 149869813528977
307 157363304205425
308 165231469415696
Ouch.
Quote from: DeathCow on June 01, 2006, 06:21:02 PMLevel Experience
----- ----------
299 106509678425129
300 111835162346385
301 117426920463704
302 123298266486889
303 129463179811233
304 135936338801794
305 142733155741883
306 149869813528977
307 157363304205425
308 165231469415696
Ouch.
IE7 is fine, I can't imagine how the wiki would look in IE6. :P And don't whine about the exp, we could have gone with Metro's fixed formula you know. :P
The wiki page looks fine in IE6. Is it not supposed to?
Quote from: Valentine on June 01, 2006, 10:09:10 PMThe wiki page looks fine in IE6. Is it not supposed to?
I was thinking some of the more esoteric CSS might not work in IE6. Maybe I was wrong. =)
at 46 tril/hr it will ttake me 45 years to rollover my exp(18.446 quintillion)..then we're gonna have to update to 128 bit integers.
Quote from: DeathCow on June 09, 2006, 06:37:06 PMat 46 tril/hr it will ttake me 45 years to rollover my exp(18.446 quintillion)..then we're gonna have to update to 128 bit integers.
Let me be the first to say that I hope this limitation is removed soon. We can't have people rolling over their exp so quickly. And what if the value is stored as a signed 64-bit integer? Then they'll roll it over in as little as 23 years! Madness, hysteria I say!
...much better than a lobotomy.
I think. I've never had a lobotomy.
god I need water.
Level? ?Experience? ? ? ?
-----? ?----------? ? ? ?
340? ? ?787318280537129?
341? ? ?826684194563985?
342? ? ?868018404292184?
343? ? ?911419324506793?
344? ? ?956990290732132?
345? ? ?1004839805268738 A Quadrillion
346? ? ?1055081795532174
347? ? ?1107835885308782
348? ? ?1163227679574221
349? ? ?1221389063552932
Imagine if we were using Metro's "exp fix" formula and not WCC's last formula (fixed for 64-bit integers).. :P
Edit: Here's my chart. :D
Level Experience
----- ----------
319 678407772069430
320 712328160672901
321 747944568706546
322 785341797141873
323 824608886998966
324 865839331348914
325 909131297916359
326 954587862812176
327 1002317255952784
328 1052433118750423
:-\
I'd be level 999 in 3 minutes using metro's chart. Infact I would continue to make 999 levels every 3 minutes off into oblivion. ps 999 is the current max level :P
Under the broken formula, probably yeah. Under the fixed Metro formula, you'd be lucky if you were half the level you are now. :D
o really...any cahnce you could write a exp calculator for the new formula? I'd like to see how they compare so i can compensate for it with monsters.
Quote from: DeathCow on June 11, 2006, 10:32:26 PMo really...any cahnce you could write a exp calculator for the new formula? I'd like to see how they compare so i can compensate for it with monsters.
I sent this to you before I thought. :P
http://www.icehouse.net/llt/files/CSharp/ExpFormulaWin.zip
There's a precompiled executable under bin\Release (or source code if you want to modify it). Under
Formula you'll want to select
calcExpNeededOldulong (this is the formula GreaterMUD is currently using). To see how things would be under Metro's formula, switch to
calcExpNeededFixed. It only goes up to level 150 right now, but you could always take the code and modify it, then recompile. :P
tyty