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Bug Reports => Engine Related Bug Reports => Hall of Shame => Topic started by: scratacorn on May 31, 2006, 05:02:06 PM

Title: combat timing?
Post by: scratacorn on May 31, 2006, 05:02:06 PM

[HP=2666]:ne
Temple Hallway
Also here: Tyrannosaur.
Obvious exits: north, southwest
Tyrannosaur hits you, but the swing glances off!
[HP=2666]:a Tyrannosaur
*Combat Engaged*

I'm probably wrong on this as i've probably never paid attention to it, but as soon as i walked in i got hit, It didn't seem that i went in right on a tick either. shrug, maybe I have 666
Title: Re: combat timing?
Post by: scratacorn on May 31, 2006, 05:12:55 PM
Temple Hallway
Obvious exits: north, south, east, west
[HP=2755]:s
Temple Hallway
Obvious exits: north, northwest, southeast
[HP=2755]:se
Temple Hallway
Also here: Tyrannosaur.
Obvious exits: northwest, southeast
The Tyrannosaur savagely bites you for 154 damage!
[HP=2601]:a Tyrannosaur
*Combat Engaged*
Title: Re: combat timing?
Post by: scratacorn on June 02, 2006, 12:26:10 PM
nvm, this has something to do with dc porting and porting out and the combat round has already started