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Bug Reports => Engine Related Bug Reports => Fixed => Topic started by: soul on June 04, 2006, 09:21:21 PM

Title: Broken Command
Post by: soul on June 04, 2006, 09:21:21 PM
"go hatch" does not work in the deranged priest room
Title: Re: Broken Command
Post by: Locke Cole on June 04, 2006, 11:58:55 PM
Quote from: soul on June 04, 2006, 09:21:21 PM"go hatch" does not work in the deranged priest room

text block
Title: Re: Broken Command
Post by: soul on June 05, 2006, 12:37:40 AM
Quote from: Locke Cole on June 04, 2006, 11:58:55 PM
Quote from: soul on June 04, 2006, 09:21:21 PM"go hatch" does not work in the deranged priest room

text block

damn text blocks. how is this different than "go hole" in town square ?
Title: Re: Broken Command
Post by: soul on June 05, 2006, 04:52:06 PM
Quote
? It's not.. That's why "go hole" doesn't work in Town Square.. either. :) ..

? ? You can just type "d"? and go down though..

Really?


[HP=1105]:l
Town Square
? ? As can be seen from the masses of townsfolk gathered around the make- shift
stalls and shops here, this is the centre of Silvermere. Despite the recent incr
ease in highway ambushes, fresh vegetables and meats are still brought in by bra
ve farmers, and these are on prominent display. You can see a great many trinket
s for sale as well, such as intricate wooden puppets, to bolts of beautiful clot
h. Streets lead off in all directions, and a manhole can be seen under some debr
is.
You notice 21 silver nobles, 87 copper farthings, large sign, small sign, round
shield, 5 silver holy amulets, full plate corselet, greatsword here.
Also here: elite guardsman, guardsman, Templar.
Obvious exits: north, south, east, west
[HP=1105]:go man
You pull open the manhole cover, and slip inside the hole.
Sewer Tunnel, Junction
Also here: giant rat.
Obvious exits: north, south, east, west, up
Title: Re: Broken Command
Post by: Locke Cole on June 06, 2006, 12:15:14 AM
Quote from: soul on June 05, 2006, 12:37:40 AMdamn text blocks. how is this different than "go hole" in town square ?

With the deranged priest they needed to check to see if any monsters were present (ie: did you kill deranged priest or are you trying to cheat your way past him?). So when you type the command it executes a text block. "go hole" in Town and "go path" in the Darkwood Forest use exit parameters (messages, not text blocks). Those should be almost entirely working. =)
Title: Re: Broken Command
Post by: soul on June 06, 2006, 12:39:49 AM
Quote from: Locke Cole on June 06, 2006, 12:15:14 AM
Quote from: soul on June 05, 2006, 12:37:40 AMdamn text blocks. how is this different than "go hole" in town square ?

With the deranged priest they needed to check to see if any monsters were present (ie: did you kill deranged priest or are you trying to cheat your way past him?). So when you type the command it executes a text block. "go hole" in Town and "go path" in the Darkwood Forest use exit parameters (messages, not text blocks). Those should be almost entirely working. =)

them bastards!
Title: Re: Broken Command
Post by: Locke Cole on June 07, 2006, 05:17:28 PM
Copied to Bugzilla:

http://www.vitoc.com/show_bug.cgi?id=11