Over the past couple weeks the following items have been implemented:
- Area and party spells (still only damage and healing so far, but soon that will be changing)
- Alignment has been added (eps are reduced hourly but should be to scale, currently only attacking players distributes eps, but that will be changing)
- Word wrapping was turned back on (DC had complained about it, but I'm tired of seeing cut off words.? If anyone sees any issues with it please post a cap.? Maybe we can track down the issue.)
- Added a bugzilla server for tracking bugs, currently at www.vitoc.com
That's it for now.? Finishing alignment (mobs specifically), adding lighting, and adding timed duration spells in the near future.? Also, I think we're going to try to transfer the greatermud.com domain to point to the same IP as the game, so everything (forums, bugzilla, and the running realm) will all be at greatermud.com soon.? We're getting there, slowly but surely ;)
Oh yeah, and I guess it's also worth noting we haven't had a crash in over 2 weeks.? Locke and I also tracked down the bug that was causing combat to break.? For all intents and purposes we are stable (save one known extreme spamming issue that will be fixed soon).
Yeah! for no crashing and regular updates. Does lighting affect combat? perception?
Quote from: Vitoc on June 16, 2006, 11:46:37 AM
Oh yeah, and I guess it's also worth noting we haven't had a crash in over 2 weeks.?
OK, never post, say, or even think this ever again. This is the first rule of coding...never
never never pause to admire how well it's working! There is no quicker way of wrecking all your hard work. ;)
Quote from: Valentine on June 17, 2006, 07:08:15 AM
Quote from: Vitoc on June 16, 2006, 11:46:37 AM
Oh yeah, and I guess it's also worth noting we haven't had a crash in over 2 weeks.?
OK, never post, say, or even think this ever again. This is the first rule of coding...never never never pause to admire how well it's working! There is no quicker way of wrecking all your hard work. ;)
So true, so true...