This is for Norm Msg Style=No ( NO=1, yes=not 1 according to dc)
Cast Msg B:
Example.
Line 1:%s takes %d fire damage!
Line 2:You take %d fire damage!
Line 3:%s takes %s fire damage!
Line 1:What the player seesif he hits a target. 1st %s=Target, %d=amount
Line 2:What the player sees when they are hit. %d=damage.
Line 3:What a 3rd party sees. 1st %s=target, 2nd %s=damage target took.
Quote from: DeathCow on March 12, 2007, 08:56:06 PM
This is for Norm Msg Style=No
Cast Msg B:
Example.
Line 1:%s takes %d fire damage!
Line 2:You take %d fire damage!
Line 3:%s takes %s fire damage!
Line 1:What the player seesif he hits a target. 1st %s=Target, %d=amount
Line 2:What the player sees when they are hit. %d=damage.
Line 3:What a 3rd party sees. 1st %s=target, 2nd %s=damage target took.
Huh? Norm Msg Style? ???
Normal is like the magic missile spell
Line 1 - Caster sees on success: You cast %s at %s for %d damage!
[spell][target][damage]
Line 2 - Target sees on success: %s casts %s at you for %d damage!
[caster][spell][damage]
Line 3 - Room sees on success: %s casts %s at %s for %s damage!
[caster][spell][target][damage] -- Note here the %s (and not %d) for damage
Its a setting in the spell database, You'll see it used in 'hit' type spells.
Ok, I think I have all that message crap implemented now for both players and mobs including start messages.
Nope. A great deal of the verbage is still wrong.
Here's what the mage sees:
You make a complex circling gesture!
A flurry of icy blades slice and dice glacial blades for 291 damage!
The roc lets out a high pitched scream, and falls to the floor, lifeless.
You gain 200 experience.
*Combat Off*
Here's what someone else in the room sees:
Mithrax makes a complex circling gesture!
A flurry of icy blades slice and dice Mithrax for glacial blades damage!
The roc lets out a high pitched scream, and falls to the floor, lifeless.
You gain 200 experience.
*Combat Off*
Exiting bug so I merged the messages....