New class: Warlock!

Started by Hurion, January 25, 2006, 02:22:32 AM

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This is sort of a rip off of the new class in the D&D book Complete Arcane.

The class gets very few spells, but can modify them with new effects and things of that nature. Maybe they would get a spell called Arcane Blast, that starts off as a dmg type spell, but you could add fire dmg to it, make it blind and be area effect. Or an armour spell that base just gives ac but you can add dodge or mr to it also. The way I was thinking that the extra effects would be added would be by casting 1 spell then cast another spell to modify the first? Or perhaps you could go on quests where you could get a new version of the old one with the new stuff added to it.


Edit : Complete rip off that is.  ;D

I'm all about complete rip off's...I just don't know where you are going with this....Is this suppose to be an idea for a class? 

If its a class..follow me here..i'm drunk.

The class gets one spell..and its a melee class...over time that one spell evolves...its either a combat spell...a defence spell...a curse spell...or a bless spell...?or maybe several diffrent possiblilties for eacht type...but the class only get 1 spell?

No no no, it would be a caster type class, that got (maybe) 2 combat type spells, 2 defence type spells and anything else you can think of...  It would be like a mage casting magic missle, but could add blind to it, or make it area effect. But there would be more than one spell. I'm thinking like a mage with magic missle, fireball and mage shield. The spells would automaticly gain damage, or defence, each level you attain (they would have to gain more than normal spells so you wouldn't be doing 20 dmg at level 50 or whatever), and they also would be able to add effects (or have quests) that improve the spell in some way or another.

In fact you wouldn't even have to add a class...  Maybe make dragonfire do damage over time and blind or make stoneskin add to magic resistance, but you would have to go through a quest or something to attain the effects, and let people choose what spell they were changing. Like one person would choose dragonfire, but another would choose meteor swarm or something like that.

The spells names are just in reference to spells that are allready in mmud, you might want to change the names so it would be a more unique class, and this is obviously just an outline of what the class would be.  ;D

Quote from: Hurion on January 25, 2006, 08:01:01 AM
The spells names are just in reference to spells that are allready in mmud, you might want to change the names so it would be a more unique class, and this is obviously just an outline of what the class would be.? ;D

Changing the name of a spell doesn't make it unique...a rose...any other name...yeah.

This sounds more like a prestige class thing than a 'new class'. New is new....not exactly like something else except for a couple of measly spells.

But it's early...and I don't want to fight. Unless I can go to bed after....but I can't.
"...There was always a minority afraid of something, and a great majority afraid of the dark, afraid of the future, afraid of the past, afraid of the present, afraid of themselves and shadows of themselves..." --Ray Bradbury, The Martian Chronicles

I think I get what he?s trying to say:

Basically he wants the spells to evolve over a period of levels and take on new effects. while there could be multiple spells that do this each would evolve in their own way according to the general theme that the spell had.

It?s kind of like what I was talking about for "spell quality" where you could get a upgraded version of a spell after a period of time. This upgraded version would stay on the general theme of the spell but would have additional powers.

Example: Dragon-fire ?quality 1? might just do damage but Dragon-fire ?quality 2? might do damage and then do some lingering fire damage that lasts x rounds after it is cast.

As for the new class bit, I think he was trying to say that this should be done will warlocks alone. Personally I think this kind of spell upgrade should be available to everyone though.

TCA

It is a cool idea, of course it wouldnt be an every spell thing, it wouldn't make sense for every spell...but it could be neat.

There could be a class who's abilities were based on spell progression rather than gaining new spells.  This class would get the ability to choose how their spells evolved, could be neat, although it would require alot more than this.

Before I'd even consider working a new class into the game it would need a niche to fill.  It needs to have something it does.  Its great to come up with a name and some spells, but it needs to preform some function that other spellcasters/combat characters don't already do.

Thinking about this a little this wouldn?t be a bad idea to use with a illusionist type class. Being more exact to why it would be good for an illusionist class would be in the summoning of illusionary creatures and allowing them to get new abilities over time.

For example, let?s say you summon a illusionary dragon:

Illusionary Dragon ?quality 1?: is able to do scratch damage, Bite damage, and tail smash damage.
Illusionary Dragon ?quality 2?: gets all of quality ones abilities but can also cast dragon-fire at a single target.
Illusionary Dragon ?quality 3?: gets all of the abilities from quality 1 and 2 but can also do a room attack called firestorm.

When you first get the spell, summon Illusionary Dragon you get the quality 1 version? time passes by you gain levels and abilities and you get the ability to upgrade your spell? you now have the quality 2 version.. More time? More levels and you reach the quality 3 version of the spell?

Depending on how you program the quality system into the game technically, you could make it so that you have 100s of versions of a single spell.

TCA

What DC said is pretty much what I was getting at... A class based on spell progression. Rather than getting a new spell every few levels, they would get a few at lower levels, and those spells would get better over time.

I am the only one who knows we already have Warlocks :)


Just bustin' chops... I see your idea.
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