combat formula still needs work

Started by Grox, March 03, 2008, 02:32:25 AM

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March 03, 2008, 02:32:25 AM Last Edit: March 04, 2008, 12:58:50 AM by Vitoc
ninjas arent getting the enhanced crits, nor are the mystics as of yet, at least in the low levels so far...

They should be getting SOME crits, but they are extremely rare and far between at this point for them
race and class crit bonuses should now be working - please verify

currently, I just made level 9, but am managing to run around in fungi forest without too much difficulty.  seems 2 handed weapons are much more accurate than 1 handed. (to me)

might want to look at combat formulas again, and see about tweaking them a little better.

Swing count seems right, though it's not seeming to reset itself whenever you re-engage combat, or start into another monster in same room... aka 1, 1, 2, 1, 2, 1, 2,,, it keeps in the tune of that, and doesnt start back into the beginning unless it's been at least a full round since you were in combat.

all-out attack is far too inaccurate compared to normal mmud.  I think maybe there is too much emphasis on acc... maybe add a 0 to the end of all them, and add a 0 the acc of our combat,,, this way it would be looking at hundredths instead of tenths, or thousands instead of hundreds.... might make it more fluid of a growth?

Gon't Ge a [Brox!!!

I'm going to assume that if both ninjas and mystics are not showing their enhanced crits that the ability that gives it is probably not fully coded or is coded in correctly. We've had some issues with this before with dodge where it was actually removing dodge based on the bonus rather then giving it.

As for reseting the combat swings to default we have a choice here obviously the way it is now is not the same as in mmud but we could keep it or change it to fully reset. Does anyone have any opinions on this... I'd actually call this a feature in the players favor right now rather then a bug.

All-out attacks we've coded based on very little data more so just to get it in. It would actually help alot if we had some more swing caps from mmud on this. If you do post a cap of it please include stats..

ok, will try over the next couple days to get my witchie on entconn some decent caps of all-out attacks.  He is level 70 though, dunno how much that will help, but will use several different weapons for you to see.  Maybe the higher level will help compared to what the info is on the weapons that I use.  I don't have any other characters on any legit realms at this point.   BTW, it is also a Half-ogre. will post complete stats and inventory with it.
Gon't Ge a [Brox!!!

If its not to much work to get it then go for it. A static stat/level/combat cap though only gives a tiny little portion of information so its only a tiny portion of a huge puzzle... if you know what I mean..