guards attackin non evils:

Started by MudHunter, July 07, 2008, 04:42:43 AM

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from the pov of Occam. (for some reason, creed cannot get on these forums. so emailed me this:

Slum Street, Crossroads
You notice 18 silver nobles, 23 copper farthings here.
Also here: Azrael*, Creed, thug, guardsman.
Obvious exits: north, south, east, west
[HP=185/MA=118]:mend Azrael
You cast mend on Azrael, regenerating 13 damage!
You are no longer following Azrael.
Azrael just disconnected!!!
Creed moves to attack thug.
[HP=185/MA=114]:acid thug
*Combat Engaged*
Creed hacks thug for 19 damage!
Creed impales thug for 11 damage!
3 silver drop to the ground.
10 copper drop to the ground.
The thug collapses with a groan.
You gain 10 experience.
*Combat Off*
The guardsman slashes you for 7 damage!
[HP=178/MA=114]:
Slum Street, Crossroads

guards hung az, whos evil, then went after occam, who's neutral. and did not attack guard

I wonder if through some mixup in the code the guard took Occam's mend on Azrael as some type of combat spell....  Did the guard attack Creed as well?

July 11, 2008, 06:24:54 PM #2 Last Edit: July 11, 2008, 06:27:08 PM by The Crazy Animal
tried to recreate it and it didn't work, has to be something else....


Sheriff's Office
    This is a stark and harshly furnished room. There is nothing but a plain
wooden desk and two chairs here. A grim-looking soldier sits behind the desk,
ready to answer complaints and to listen to reported crimes. To the east is the
dungeon stairwell, and to the north, the Sheriff's desk. You can exit to Guild
street to the south.
Obvious exits: north, south, east
Beastly walks into the room from the south.
[HP=93/MA=42]:n
Sheriff's Office
    This is a stark and harshly furnished room. There is nothing but a plain
wooden desk and two chairs here. The city Sheriff sits behind the desk, and
nods as you enter. He looks hard, but is known to be fair to those who deserve
leniance. To the south you can see the entrance hall, and there is a jail cell
to the east.
Also here: guardsman, guardsman, guardsman.
Obvious exits: south, closed gate east
Beastly walks into the room from the south.
[HP=93/MA=42]:mihe beast
You cast minor healing on Beastly, healing 12 damage!
[HP=93/MA=40]:
Sheriff's Office
    This is a stark and harshly furnished room. There is nothing but a plain
wooden desk and two chairs here. The city Sheriff sits behind the desk, and
nods as you enter. He looks hard, but is known to be fair to those who deserve
leniance. To the south you can see the entrance hall, and there is a jail cell
to the east.
Also here: Beastly, guardsman, guardsman, guardsman.
Obvious exits: south, closed gate east
[HP=93/MA=40]:rest
You are now resting.
[HP=93/MA=40]: (Resting) par
The following people are in your travel party:
  Animal X                      (Missionary) [M: 95%] [H:100%] R - Frontrank
  Beastly X                     (Thief)               [H:100%]   - Midrank
[HP=93/MA=42]: (Resting)
Sheriff's Office
    This is a stark and harshly furnished room. There is nothing but a plain
wooden desk and two chairs here. The city Sheriff sits behind the desk, and
nods as you enter. He looks hard, but is known to be fair to those who deserve
leniance. To the south you can see the entrance hall, and there is a jail cell
to the east.
Also here: Beastly, guardsman, guardsman, guardsman.
Obvious exits: south, closed gate east
[HP=93/MA=42]: (Resting) sys learn 27
[HP=93/MA=42]: (Resting) mend[mend] learned
[HP=93/MA=42]: (Resting) mend beastly
You cast mend on Beastly, regenerating 6 damage!
[HP=93/MA=38]:
Sheriff's Office
    This is a stark and harshly furnished room. There is nothing but a plain
wooden desk and two chairs here. The city Sheriff sits behind the desk, and
nods as you enter. He looks hard, but is known to be fair to those who deserve
leniance. To the south you can see the entrance hall, and there is a jail cell
to the east.
Also here: Beastly, guardsman, guardsman, guardsman.
Obvious exits: south, closed gate east
[HP=93/MA=38]:par
The following people are in your travel party:
  Animal X                      (Missionary) [M: 90%] [H:100%]   - Frontrank
  Beastly X                     (Thief)               [H:100%]   - Midrank
[HP=93/MA=41]:rest
You are now resting.
[HP=93/MA=41]: (Resting) sys summon 10
A thug creeps into the room from south.
[HP=93/MA=41]: (Resting)
Sheriff's Office
    This is a stark and harshly furnished room. There is nothing but a plain
wooden desk and two chairs here. The city Sheriff sits behind the desk, and
nods as you enter. He looks hard, but is known to be fair to those who deserve
leniance. To the south you can see the entrance hall, and there is a jail cell
to the east.
Also here: Beastly, guardsman, guardsman, guardsman, thug.
Obvious exits: south, closed gate east
[HP=93/MA=41]: (Resting) a thug
*Combat Engaged*
Beastly moves to attack thug.
[HP=93/MA=41]:par
The following people are in your travel party:
  Animal X                      (Missionary) [M: 97%] [H:100%]   - Frontrank
  Beastly X                     (Thief)               [H:100%]   - Midrank
The thug swipes at Beastly with their spiked club!
You slash thug for 12 damage!
You impale thug for 3 damage!
Beastly swings at at thug!
Beastly impales thug for 4 damage!
[HP=93/MA=41]:(Dmg:15 Tot:15)
mend beast
*Combat Off*
You attempt to cast mend, but fail.
[HP=93/MA=39]:a thug
*Combat Engaged*
You swing at at thug!
You swing at at thug!
Beastly slashes thug for 9 damage!
1 silver drops to the ground.
9 copper drop to the ground.
The thug collapses with a groan.
You gain 10 experience.
(Dmg:0 Tot:0)
*Combat Off*
[HP=93/MA=39]:
Sheriff's Office
    This is a stark and harshly furnished room. There is nothing but a plain
wooden desk and two chairs here. The city Sheriff sits behind the desk, and
nods as you enter. He looks hard, but is known to be fair to those who deserve
leniance. To the south you can see the entrance hall, and there is a jail cell
to the east.
You notice 1 silver noble, 9 copper farthings here.
Also here: Beastly, guardsman, guardsman, guardsman.
Obvious exits: south, closed gate east
[HP=93/MA=42]:mend beastly
You cast mend on Beastly, regenerating 15 damage!
[HP=93/MA=38]:
Sheriff's Office
    This is a stark and harshly furnished room. There is nothing but a plain
wooden desk and two chairs here. The city Sheriff sits behind the desk, and
nods as you enter. He looks hard, but is known to be fair to those who deserve
leniance. To the south you can see the entrance hall, and there is a jail cell
to the east.
You notice 1 silver noble, 9 copper farthings here.
Also here: Beastly, guardsman, guardsman, guardsman.
Obvious exits: south, closed gate east

Also here: Azrael*, Creed, thug, guardsman.

The only thing different at this point would be the presence of azrael ie whos a villian currently...