Minor Bug Related to Rooming Exp Fix.

Started by DeathCow, May 08, 2010, 08:58:08 PM

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Slum Street
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. There is a small,
ramshackle shop to the west here.
You notice 3 silver nobles, 7 copper farthings here.
Also here: Will*, nasty giant rat.
Obvious exits: north, south, west
A horde of shrieking spirits ravages your spirit hordefoe for 126 damage!
The giant rat falls to the ground with a tortured squeak.
You gain 4 experience.
*Combat Off*

Looks fine, but Will didn't engage this time.

More
[HP=245/MA=150]:sys summon 1
A big giant rat creeps into the room from north.
[HP=245/MA=150]:spir
*Combat Engaged*
[HP=245/MA=150]:
Slum Street
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. There is a small,
ramshackle shop to the west here.
You notice 3 silver nobles, 7 copper farthings here.
Also here: Will*, big giant rat.
Obvious exits: north, south, west
The big giant rat bites you for 9 damage!
A horde of shrieking spirits ravages your spirit hordefoe for 151 damage!
The giant rat falls to the ground with a tortured squeak.
You gain 4 experience.
*Combat Off*
[HP=236/MA=90]:sys summon 1
A giant rat creeps into the room from north.
[HP=236/MA=90]:spir
*Combat Engaged*
[HP=236/MA=90]:
Slum Street
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. There is a small,
ramshackle shop to the west here.
You notice 3 silver nobles, 7 copper farthings here.
Also here: Will*, giant rat.
Obvious exits: north, south, west
A horde of shrieking spirits ravages your spirit hordefoe for 228 damage!
The giant rat falls to the ground with a tortured squeak.
You gain 4 experience.
*Combat Off*
Will says "you got experience tho?"
Will says "woah"
[HP=236/MA=30]:
Slum Street
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. There is a small,
ramshackle shop to the west here.
You notice 3 silver nobles, 7 copper farthings here.
Also here: Will*.
Obvious exits: north, south, west
Will says "i'm getting exp"
[HP=236/MA=30]:sys summon 1
A angry giant rat creeps into the room from north.
[HP=236/MA=30]:spir
*Combat Engaged*
Will says "and i'm not even attacking?"
[HP=236/MA=30]:
Slum Street
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. There is a small,
ramshackle shop to the west here.
You notice 3 silver nobles, 7 copper farthings here.
Also here: Will*, angry giant rat.
Obvious exits: north, south, west
The angry giant rat bites you for 8 damage!
The angry giant rat lunges at you, but you dodge out of the way!
[HP=233/MA=52]:sys heal
Player healed
[HP=245/MA=210]:
Slum Street
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. There is a small,
ramshackle shop to the west here.
You notice 3 silver nobles, 7 copper farthings here.
Also here: Will*, angry giant rat.
Obvious exits: north, south, west
The angry giant rat bites you for 9 damage!
A horde of shrieking spirits ravages your spirit hordefoe for 133 damage!
The giant rat falls to the ground with a tortured squeak.
You gain 4 experience.
*Combat Off*
Will says "room"
[HP=236/MA=150]:
Slum Street
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. There is a small,
ramshackle shop to the west here.
You notice 3 silver nobles, 7 copper farthings here.
Also here: Will*.
Obvious exits: north, south, west
Will says "one more time"
[HP=236/MA=150]:sys summon 1
A nasty giant rat creeps into the room from north.
[HP=236/MA=150]:spir
*Combat Engaged*
[HP=236/MA=150]:
Slum Street
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. There is a small,
ramshackle shop to the west here.
You notice 3 silver nobles, 7 copper farthings here.
Also here: Will*, nasty giant rat.
Obvious exits: north, south, west
The nasty giant rat lunges at you!
A horde of shrieking spirits ravages your spirit hordefoe for 255 damage!
The giant rat falls to the ground with a tortured squeak.
You gain 4 experience.
*Combat Off*
Will nods affirmatively.
[HP=236/MA=90]:.you're getting exp though?
Will says "i sure as fuck am"
You say "you're getting exp though?"
Will nods affirmatively.
[HP=236/MA=90]:.go north
You say "go north"
Will says "just as if iwas engaged"
Will just left to the north.
-- Following your Party leader north --
Slum Street
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. The stone tiles are
cracked in many places, showing rocky bits of ground.
Also here: Will*, fierce orc rogue.
Obvious exits: north, south
[HP=241/MA=112]:sys summon 1
A thin giant rat creeps into the room from north.
[HP=241/MA=112]:spir
*Combat Engaged*
[HP=241/MA=112]:
Slum Street
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. The stone tiles are
cracked in many places, showing rocky bits of ground.
Also here: Will*, fierce orc rogue, thin giant rat.
Obvious exits: north, south
Will moves to attack everyone in the room.
An acidic tempest blows through the room!
The orc rogue collapses with a grunt.
You gain 11 experience.
*Combat Off*
An acidic tempest blows through the room!
The giant rat falls to the ground with a tortured squeak.
You gain 4 experience.
[HP=241/MA=112]:.go south dont attk
You say "go south dont attk"
Will says "11 on rogue"
Will nods affirmatively.
Will just left to the south.
-- Following your Party leader south --
Slum Street
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. There is a small,
ramshackle shop to the west here.
You notice 3 silver nobles, 7 copper farthings here.
Also here: Will*.
Obvious exits: north, south, west
[HP=241/MA=112]:sys summon 1
A thin giant rat creeps into the room from north.
[HP=241/MA=112]:spir
*Combat Engaged*
[HP=241/MA=112]:
Slum Street
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. There is a small,
ramshackle shop to the west here.
You notice 3 silver nobles, 7 copper farthings here.
Also here: Will*, thin giant rat.
Obvious exits: north, south, west
A horde of shrieking spirits ravages your spirit hordefoe for 249 damage!
The giant rat falls to the ground with a tortured squeak.
You gain 9 experience.
*Combat Off*
Will just left to the south.
-- Following your Party leader south --
Slum Street, Crossroads
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. The stone tiles are
cracked in many places, showing rocky bits of ground.
You notice 10 silver nobles, 20 copper farthings here.
Also here: Will*.
Obvious exits: north, south, east, west
[HP=241/MA=52]:.ok its only until you move
Will says "not now"
Angruin is searching the area.
You say "ok its only until you move"
Angruin looks Will up and down.
[HP=241/MA=52]:
Slum Street, Crossroads
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. The stone tiles are
cracked in many places, showing rocky bits of ground.
You notice 10 silver nobles, 20 copper farthings here.
Also here: Will*, Angruin*.
Obvious exits: north, south, east, west
Angruin breaks into a wide grin.
[HP=241/MA=52]:
Slum Street, Crossroads
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. The stone tiles are
cracked in many places, showing rocky bits of ground.
You notice 10 silver nobles, 20 copper farthings here.
Also here: Will*, Angruin*.
Obvious exits: north, south, east, west
Angruin is looking at you.
[HP=241/MA=52]:
Slum Street, Crossroads
    This is a dirty, unkept street. Debris and refuse is shoved into piles up
against the sides on tall, rickety buildings here, and a gutter in the middle
of the sloped street guides a stream of filthy water. The stone tiles are
cracked in many places, showing rocky bits of ground.
You notice 10 silver nobles, 20 copper farthings here.
Also here: Will*, Angruin*.
Obvious exits: north, south, east, west
[HP=241/MA=52]:.should i kill him?
You say "should i kill him?"


A player that rooms will continue to share exp with other players until they move.