Latest Release - 11/21/10 - Notes

Started by Vitoc, November 21, 2010, 09:19:57 PM

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November 21, 2010, 09:19:57 PM Last Edit: November 21, 2010, 10:36:12 PM by Vitoc
- Major update to the acc vs. ac system
- Major update to the dodge vs. acc system
- Fixed player accuracy (was previously adding 2 extra combat levels, causing higher accuracy)
- Spell tick changed from 4 seconds to 3 seconds
- Minor fix to allow healer's cure poison to cure poison

Please keep an eye out for bugs or major issues.  We'll roll back if we need to.

Thanks for everyone's patience.

NOTE: This has been rolled back for the night.  I'll try to spend some time on it tomorrow after work.


TGS v1.0 (coming soon)

Care to elaborate on the acc vs ac/dodge changes?

Quote from: kalus on November 21, 2010, 09:33:24 PM
Care to elaborate on the acc vs ac/dodge changes?
The acc vs. ac *should* be right on the money with MajorMUD.

As for dodge, it is now applied vs. accuracy.  It was improperly implemented previously.  This should at least be closer to the way it should be.


TGS v1.0 (coming soon)

I don't know why mob dodge was messed with .. it was ALWAYS during pvp that dodge was over powered.. couldn't there been a way to just work on Dodge in pvp and not Vs Mobs??  I think now dodge is too Nerf.. for non-Armour classes..

Quote- Spell tick changed from 4 seconds to 3 seconds

What do you mean by this exactly?

Is this the time between spells?  How long a condition spell lasts?  Both?  Mana Tick?

BTW since this is my first post i just want to take time and say thank you for spending so much time working on this relm and keeping mud alive.

Quote from: xian on December 10, 2010, 09:37:00 AM
What do you mean by this exactly?

Is this the time between spells?  How long a condition spell lasts?  Both?  Mana Tick?

BTW since this is my first post i just want to take time and say thank you for spending so much time working on this relm and keeping mud alive.

This relates to several things.  The interval between your ability to cast specific types of spells, how often an effect is applied for a DOT spell such as poison, etc.