Smash and bash formula

Started by Winterhawk, May 30, 2012, 11:59:45 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

May 30, 2012, 11:59:45 AM Last Edit: May 30, 2012, 03:45:49 PM by Winterhawk
After some testing in majormud the smash formula can be reproduced as this:

Roll damage from min-max range..subtract dr to a minimum of 1..multiply by the smash damage modifier of 1.2 and drop any decimal portion then multiply times 5

To reproduce with a quarterstaff and 50 str (damage range is 2-12) on a /0 dr target...smash will range from 2*1.2=2.4..drop the .4 and multiply 2*5 for 10

With a max roll of 12 the result is 12*1.2=14.4..drop the .4 and multiply 14*5 for 70

Currently Greatermud ignores dr (incidentally Gmud appears to ignore monster DR on all attacks) and simply multiplies the damage roll by 5 leaving out the 1.2 damage modifier...this can mean more than 100 damage per swing on some of the harder hitting weapons.


The formula for bash attack is similar with a damage modifier of 1.1 and a multiplier of 3:
with a quarterstaff and 50 str (damage range is 2-12) on a /0 ac target...bash will range from 2*1.1=
2.2..drop the .2 and multiply 2*3 for 6

with a max roll of 12 the result is 12*1.1=13.2 ..drop the .2 and multiply 13*3 for 39


If you are basing your statement about GMud ignoring DR on attacks on what you see on your screen then I would remind you that what you see and what actually happens to the target are 2 very different things. 

Take Winter & Spar to the arena and play around with both spells and hand to  hand combat.  Compare what the attacker sees to what actually happens to the target.

I am referring to monster dr vs player attack...I was watching smash against a cave worm which has /3 dr and my attacks were hitting for full the amount. I can recheck this to be certain I saw what I think I saw.

ok..more on the subject of dr

I just re-tested it on a cave worm which shows a /3 dr... player vs monster shows me getting the full damage with no reduction for dr..max hit of 52 max on dummy and 52 on cave worm..I can't see behind the scenes to tell if it is taking the dr off and just not reporting it to the player or if it isn't taking it off at all. I havent tested player vs player yet but monsters attacks do appear to factor in dr.


I'm not saying that's not what you're seeing, I'm saying that's not what is happening to the monster.  You can't see the monsters perspective in a pve fight.  Hence my suggestion to go fight another player in the arena.  You'll see what I'm talking about.

This might be an ideal chance to play with your Gardner is the monster super power :)

It's not to the point yet where I can see combat. 

Without looking, I'm pretty sure wh is on to something here.. :<

Quote from: Gardner Denver on May 30, 2012, 01:59:21 PM
I'm not saying that's not what you're seeing, I'm saying that's not what is happening to the monster.  You can't see the monsters perspective in a pve fight.  Hence my suggestion to go fight another player in the arena.  You'll see what I'm talking about.

So you're saying the monster isn't actually been hit for the damage displayed to the player? Is this a common theme with all attacks?

Quote from: kalus on May 30, 2012, 07:04:08 PM
So you're saying the monster isn't actually been hit for the damage displayed to the player? Is this a common theme with all attacks?

Oh that is some straight up herpaderp testing nightmare.