Fear spells walk you through hidden exits

Started by Kafkaa, February 05, 2014, 08:17:45 AM

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Was killing beholder before and fear spell walked me through the exit into his room even though it wasn't revealed (sat afk a while and must have walked in just as it got removed).

The fear from terror beasts also walks you back into the vortex.

I'm sure there are others. Pretty sure this isn't how it behaves on mmud.

and now you know how I single handedly robbed white house vaults as a ninja!

Fear is pretty out of control. It's absolutely ridiculous when you combine it with other buggy stuff like monster following.

Last night on DP, one of our group got feared through the door, through a hidden exit, and 7 rooms around the efreeti circle at the bottom of Volcano. This dragged 8 lesser efreetis into one room. Then when we tried to have someone drag the pile off and port, the group of 8 efreetis starting doing laps around the circle over and over.

Fear needs to be fixed, and the follow/track system needs to be adjusted.
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Fallen angel walking me through closed doors. Only reason it didn't walk me into the timelord's room was because you can't enter that one in combat.

Fear will also run you through traps, though it doesn't seem to trigger them. In MMUD, it won't run you through an exit with a trap.
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