Latest Release - 9-1-14 - Notes

Started by Stalkerr, September 01, 2014, 07:43:15 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.



   
   
FearFear no longer instantly moves you when cast, this fixes multiple bugs. Including never ending fear and bizarre behavior from on-hit fear.
Set MinEpsYou may now set a cap to the Eps you can lose. Setting is viewable from 'Pro'file. Syntax: Set MinEps <value>



No changes have been made to the following(and the values are rounded), for reference:


   
   
   
   
   
   
   
   
   
MinTitleMax
-201Saint-201
-200Good-50
-49Neutral30
31Seedy40
41Outlaw80
81Criminal120
121Villian210
211Fiend300

Is this undoable for people who quested good or neutral but are running evil for an item or some such where having to manually stay evil would be the suck?

Quote from: Gardner Denver on September 01, 2014, 11:50:25 PM
Is this undoable for people who quested good or neutral but are running evil for an item or some such where having to manually stay evil would be the suck?

I'm not sure I understand the question.  You just set a minimum amount of evil points and the hourly evil point removal won't reduce you below that.  So what you quested doesn't matter.  If you want to stay super evil for a particular item you set MinEps 250..and you'll only lose eps until you're at 250.  If you want to stay neutral for quest spell set MinEps -49 and you won't naturally become good unless you set it for something lower, like -201.

My question is, if I set MinEps to 300 to keep me evil for an item but I quested good, can I change the MinEp setting at will so I can get back to my required EP setting?

Quote from: Gardner Denver on September 02, 2014, 10:01:23 AM
My question is, if I set MinEps to 300 to keep me evil for an item but I quested good, can I change the MinEp setting at will so I can get back to my required EP setting?
If you set it to 300, and then decide you want to be good, you can set it back to -50(good) or -201(saint).  You would then have to wait the full period of time required to go from your current evil points into range for good.  This command just allows you to set circumstances in which you will opt out of automatic loss of evil points, it doesn't allow you to adjust your evil points up or down in anyway.

Thanks for this, i was going to suggest a command if you quested neutral, to be able to not go good if you so choose. but this covers a lot more situations.

The way fear works is rather odd now compared to normal mud. Beholder is almost invincible solo.

Movement while feared is off. I couldn't for the life of me make it in to the concealed chamber after being feared at Beholder, but in regular mud it was easy. It seems as though the feared movement triggers as soon as you enter a room under your own power, and before any queued movement commands you may have.

I tried to perform some more testing to get to the bones of what was happening, but the two places I tried (Beholder and Wastelands) were rather frustrating.

Quote from: Zetetic on September 03, 2014, 05:14:03 AM
The way fear works is rather odd now compared to normal mud. Beholder is almost invincible solo.

Movement while feared is off. I couldn't for the life of me make it in to the concealed chamber after being feared at Beholder, but in regular mud it was easy. It seems as though the feared movement triggers as soon as you enter a room under your own power, and before any queued movement commands you may have.

I tried to perform some more testing to get to the bones of what was happening, but the two places I tried (Beholder and Wastelands) were rather frustrating.
We might be able to tweak the movement a little, but I don't know anything about the mechanics of the forced movement in mmud outside of the basics; So properly mimicking it would be impossible.