Safe Rooms

Started by soul, May 23, 2006, 02:14:19 AM

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May 23, 2006, 02:14:19 AM Last Edit: March 21, 2007, 02:49:17 PM by The Crazy Animal
I know it's probably not a priority but it shouldn't be too hard. When you move to attack in a safe room, can you check the room type and post a message .. don't even need to break combat, let whatever mechanism is currently handling that take care of it. Just something like


if (player.CurrentRoom.Type == RoomTypeSafeRoom)
{
    player.OutputStream.Write("An invisible force stops you.");
}


P.S. When is somebody going to get off their fucking asses and integrate WIKI markup in forums .. syntax coloring and formatting that most wiki's have would be really nice to have!

What wiki markups ?