Can't equip an item

Started by Cat, June 06, 2006, 01:22:00 AM

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June 06, 2006, 01:22:00 AM Last Edit: March 21, 2007, 02:16:30 AM by The Crazy Animal
[HP=481/MA=496]:st
[HP=481/MA=496]:Name: Cat Ballou        Lives/CP: 10005/950
Race: Dark-Elf    Exp: 5530447122      Perception:    188
Class: Priest     Level: 82            Stealth:       165
Hits:   481/481   Armour Class:  47/0  Thievery:        0
Mana:   496/496   Spellcasting: 380    Traps:           0
                                       Picklocks:       0
Strength:  90     Agility: 120         Tracking:        0
Intellect: 120    Health:  90          Martial Arts:  142
Willpower: 100    Charm:   110         MagicRes:      115

[HP=468/MA=496]: (Resting) i
You are carrying 140 gold crowns, dusty tricorne (Head), silversilk gloves (Hand
s), platinum ring (Finger), silversilk slippers (Feet), stormmetal bracers (Arms
), folds of worship (Back), ruby necklace (Neck), skirts of flame (Legs), ogre-s
kin baldric (Waist), silversilk tunic (Torso), ivory bracelet (Wrist), cobra ear
rings (Ears), severed head of Irikani (Worn), cosmic staff (Weapon Hand), golden
belt, jeweled turban, skull mask, holy medallion, diamond-encrusted bracelet,
magma amulet
You have the following keys: 2 black star key.
Wealth: 14000 copper farthings
Encumbrance: 1391/4320 - Light [32%]
[HP=468/MA=496]: (Resting) ar diamond
[HP=481/MA=496]: (Resting) You may not wear that item!
[HP=481/MA=496]: (Resting) sn
Attempting to sneak...
[HP=481/MA=496]:
ar diamond-encrusted bracelet
You may not wear that item!
???

Both ivory bracelet and diamond-encrusted bracelet go on "wrist1" (the two wrist slots are coded seperately).? So for the moment, you can't wear both.? But this is a known bug (same problem applies to rings), and eventually it will be fixed.
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

Locke mentioned that, so I removed the other bracelet and still couldn't eq the diamond one..

Bad coding logic on armour items.  You can't equip it because its been defined as sharp, this field should be ignored on armours.



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Quote from: DeathCow on June 06, 2006, 09:36:17 AM
Bad coding logic on armour items.? You can't equip it because its been defined as sharp, this field should be ignored on armours.
I'd say it's bad content design before I'd say it's bad coding, but yes, I'll plan for content mistakes like this in the future, not that you're going to make any... n00b!


TGS v1.0 (coming soon)

Quote from: Vitoc on June 06, 2006, 10:15:47 AM
I'd say it's bad content design before I'd say it's bad coding, but yes, I'll plan for content mistakes like this in the future, not that you're going to make any... n00b!
Content design?  Remind me why the weapon field would be used on armour?


Quote from: DeathCow on June 06, 2006, 10:21:15 AM
Quote from: Vitoc on June 06, 2006, 10:15:47 AM
I'd say it's bad content design before I'd say it's bad coding, but yes, I'll plan for content mistakes like this in the future, not that you're going to make any... n00b!
Content design?? Remind me why the weapon field would be used on armour?
My point exactly. :D

Seriously though,? think about an item like spiked gauntlets or clawed gloves.? Should they not be able to be used as a weapon?? How is this any different than me having to consider armour bonuses (AC/DR) for weapons? ?Just because Major MUD is hard coded in certain ways doesn't mean we have to hard code GMUD in the same manner.? It may mean the content designers have to pay a little more attention so as not to assign a weapon type to a piece of armour, but come on now, how hard is that?? I believe the code is currently using the Weapon Type field to determine if it even is a weapon. ?How was I supposed to know some yahoo would assign a Weapon Type to an item that... umm... wasn't a weapon?


TGS v1.0 (coming soon)