Thieves

Started by dcbryan1, September 17, 2006, 04:41:43 PM

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Crit backstabs?

Just sayin'...

Give thieves Mage-3, Priest-3, and Drood-3, decrease their exp chart by 75% and make them combat-4 and I'll consider playing 1.

More seriously, if you gave them Mage-1, Priest-1, Druid-1 they could be a fun class? (Stolen magic abilities)

Or, new magic-type Thief-1, 'You cast spell of unsuck', 'you no longer feel sucky...but you still are'

Grin if you were serious about the magics then why stop at combat 4? But since i know you are, I have an idea myself.

Bring out some new thief-only items. Like as crude examples:

Wicked Shortsword
Level = 50
1h Sharp
Damage = 15-30
Speed = 1000
Encumberence = 90
Strength = 80
Acc = 5
BS Acc = 20
Abilities: BS DMG+20, BS MIN DMG+20, Stealth+10, Dodge -10

Cruel Dagger
Level = 20
1h Sharp
Damage = 5-15
Speed = 900
Encumberence = 100
Strength = 50
Acc = 10
BS Acc = 10
Abilities: BS ACC+10, BS MIN DMG+10, BS MAX DMG+5

-----------------------------------------
Theif's Silk
Level = 40
Encumberence = 150
Silk, Torso
AC/DR = 16/0
ACC = 0
Abilities: Dodge +5, Stealth +15, Picklocks+15

Rotting Hide
Level = 45
Encumberence = 600
Leather, Torso
AC/DR = 25/5
ACC = 3
Abilities: Dodge -10, Stealth +15, Magical +2

I had thought about the abuse ability of traps for a while on of my ideas was to give PC set traps the ability to only affect a player with-in its level range. So setting a trap in say town square would have no effect on players out of the pvp level range setting. It's the most efficient and fair way I can think of managing it's potential abuse. I would also say that each trap should have a rating that dictates how many rooms apart they can be set so that it doesn't preclude a players death just from traveling a couple of rooms. Such as walking from town square into the bank.

Personally i would like to see the following:

Thief: 125% exp table:
Add: Combat 3
LVL1: +5 bs acc, +5 bs min/max
add another +6 every 10 levels. or +.6 bs acc/min/max bonus every level

This would help make them alot more viable as pure bsers, giving them a little more ACC and wiggle room in the combat area, and making their exp table something that is more in line with the game design.

I don't think this is an overpowered suggestion given how much thieves really suck. Like really bad. Maybe too much bs acc in the end but i dunno thieves gotta land a bs or else they got nothing anyways.

And, do not allow any other class the ability to pick a gang house vault!  This is the only reason to ever play a thief, as it currently stands.