GreaterMUD submitted to the Mud Connector

Started by Vitoc, April 19, 2007, 04:04:53 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

http://www.mudconnect.com/mud-bin/adv_search.cgi?Mode=MUD&mud=Greater+MUD

I think something's screwed up on their site with our entry, but when it gets fixed I'd be appreciative if you could take the time to vote for us.  We won't be winning any awards any time soon, but would be nice to have a few votes from our members here to help get us started.  Thanks!  :D


TGS v1.0 (coming soon)

You fucking noob. Its GreaterMUD, a clone of MajorMUD.

Quote from: DeathCow on April 19, 2007, 05:13:52 PM
You fucking noob. Its GreaterMUD, a clone of MajorMUD.
:dino:

Isn't that what the entry says?  ???


TGS v1.0 (coming soon)

No, the entery says

Greater MUD   [New Addition]

TMC Ranking: Not yet ranked
Last Updated: April 17, 2007
Mud Created: December, 2005
Code Base: [Unknown] Major MUD Clone
Site: vitoc.com 23 [70.143.14.206]
Admin Email: keyser456:AT:verizon:DOT:net
Theme: Medieval Fantasy
Location: USA
Check Connection
Connect to Greater MUD
Greater MUD Homepage
Greater MUD Statistics
Vote for Greater MUD
Submit Review for Greater MUD  Location: USA
Primary Language: English
Min. # of Players Online: 10 - 24
Multi-Play: Yes
Player-Kill: Yes
Custom Server Type
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Clans Offered
World is mostly original
Huge World (15,000+ rooms)
Mud is open to players for testing


Greater MUD's engine was built around the look and feel of Major
MUD, a text-based MUD that runs on WorldGroup.  Major MUD has
seemingly been abandoned by it's creators, with no meaningful
updates or communication with the remaining community in several
years.  One of the primary goals we had during construction was
MegaMUD compatibility (a well written client program written
specifically for Major MUD), a goal we have achieved thus far.  The
current set of content (still in development) has been created from
scratch, resulting in a medieval fantasy world completely different
from Major MUD's content.

The engine is currently stable and most of the major functionality
is already implemented, but please note there are several items that
are still in development.  We are encouraging players to help put
the engine and the new content through it's paces while we complete
it.


At least you got MegaMUD right.

Do you think it really matters?


TGS v1.0 (coming soon)