Came across a thread and decided to contribute. ;)

Started by Vitoc, April 20, 2007, 07:09:09 PM

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http://www.themajorbbs.com/bbs/viewtopic.php?t=154
Someone early in the thread pasted this quote, which was a comment I made years ago:
QuoteI don't know much about WorldGroup. I do know it's horribly bloated for what is needed to run a text game like Major MUD. However, I realize people have spent a lot of time and money getting WG setups working properly.

This guy responds with:
Quotedspain wrote:
i can say this running majormud vs tele-arena vs othermuds notice majormud is the only one that runs the hd light into the ground?
hes wrong about being too highly bloated to run a game like majormud, actually more full of shit.
people knock WG constantly especially over at GM cause they didnt wanna use originality, their very first version was a 100% mock up of majormud.

ive seen the majormud code the way it allocated all of its data is pointless causing all that lag.

to answr the other question DMA would work if they wrote a rlogin option to the GM server like the tradewars game server, can run telnet or rlogin and set the port, if you use rlogin it passes your name to the server and logs ya right in.

gonna be interesting to see how this goes.
Mua?  Full of shit? Orly?

So I decided to contribute:
QuoteHi everyone, came across this post in a search I did on Google.  I'm the coder for GreaterMUD and I was the one who was originally made the "bloated" statement regarding WG that was pasted earlier.  Sorry to drag this topic up so late, but I'd like to at least explain why I made that statement.  Correct me if I'm wrong, but sending data to and receiving data from clients via the telnet protocol is just a small portion of what World Group is capable of, right?

GMud's telnet server is about as stripped down as you can possibly get.  The entire telnet server is a single executable file, all of 60KB, and there's literally no footprint; no registry changes or extra processes or any of that.  You run it, it pops up a GUI console, choose a port, click the start button, it scans for any compatible DLLs in the directory and boom, you're serving telnet requests.

Now I'm not going to argue with the fact WG has waaaaaaaaay more features than our telnet server, because it totally has us beat there.  Heck, look at the description of worldgroup from Galacticomm themselves:
"Our flagship product is a fusion of the best of workgroup/e-mail tools, commercial online services, and BBS technology. More than a workgroup tool, it's a Worldgroup tool - an online software platform that brings the world to you.

Running Worldgroup is like running your own America Online. You can offer users a full menu of interactive services - e-mail, group messaging, file sharing, chat rooms, polls, and much more. In fact, there's no one that even comes close to offering as many plug-and-play applications under one roof. Best of all, our software has the most extensive set of configuration options of all portal-building software, giving you the power to create your online vision as you see fit."

America Online, seriously?  Who needs that to run a telnet game?  I've played Major MUD on a lot of boards over the years, and the only things sysops really seemed to care about was whether it could run a game and handle telnet requests lag free, and as I said people spent a lot of money building setups around WG.

And for the record, I never said it was too bloated to run the game.  I said it's waaaaay too much program for the boards that only want to run a game, which represents the vast majority of the remaining Major MUD realms out there.  It's like going out and buying the latest greatest Alienware gaming rig just to exchange E-mail with a friend; it's overkill.

Btw, anyone know how big much space WG takes up on the HD and in memory when running?  I'll bet it's at least 100 fold on both accounts, but now I'm curious.  Also, anyone heard anything about this WG Lite that's supposedly in Beta?


TGS v1.0 (coming soon)


Quote from: DeathCow on April 20, 2007, 08:29:24 PM
World group is 32.6 megabytes compressed.
Hmm... just slightly larger than our single 60kb uncompressed telnet server, eh?

But I'm sure all the WG owners are trying to create the next AOL with all those extra features.  ;D


TGS v1.0 (coming soon)

In the future, avoid that website..it hurts the soul.