Resting when dropped

Started by Ian, March 15, 2008, 08:42:05 PM

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[HP=65/MA=15]: (Resting) stat
Name: Ian2 SUPERSTAT                   Lives/CP:    9/190
Race: Nekojin     Exp: 2395759         Perception:     38
Class: Bard       Level: 10            Stealth:        78
Hits:    65/65    Armour Class:  25/2  Thievery:       65
Mana:    15/46    Spellcasting: 60     Traps:          57
                                       Picklocks:      68
Strength:  40     Agility: 60          Tracking:       70
Intellect: 40     Health:  30          Martial Arts:   20
Willpower: 30     Charm:   50          MagicRes:       32
[HP=65/MA=15]: (Resting) life
You sing the song of life to your party!
Ian2 sings the song of life to you!
You are healing faster!
[HP=65/MA=5]: (Resting)
Marble Passage
Obvious exits: east, west
The room is barely visible
[HP=65/MA=5]: (Resting) disarm trap w
You fail to disarm the trap, and blades sweep out and slice you!
[HP=-5/MA=5]: (Resting) rest
You may not do that while you are mortally wounded!
[HP=-5/MA=5]: (Resting)
Marble Passage
Obvious exits: east, west
The room is barely visible
[HP=-1/MA=8]: (Resting)
Marble Passage
Obvious exits: east, west
The room is barely visible
[HP=-1/MA=8]: (Resting)
[HP=2/MA=8]: (Resting)

First, ouch.  I think disarm trap should probably break rest.  Also when mortally wounded I suspect all +hpregen spells/etc get ignored.

Worked in my favour though.  Was handy.
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

+hpregen things shouldn't get ignored... but resting should break