(Check code on Ability MANARGN) incorrect mage mana regen

Started by Krusty, March 11, 2008, 07:19:09 PM

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March 11, 2008, 07:19:09 PM Last Edit: March 12, 2008, 11:36:44 PM by The Crazy Animal
Name: Sideshow Bob                     Lives/CP:      9/1
Race: Halfling    Exp: 891445          Perception:     70
Class: Mage       Level: 14            Stealth:        68
Hits:   102/108   Armour Class:  22/0  Thievery:        0
Mana:    24/90    Spellcasting: 104    Traps:           0
                                       Picklocks:       0
Strength:  30     Agility: 70          Tracking:        0
Intellect: 89     Health:  60          Martial Arts:   25
Willpower: 40     Charm:   40          MagicRes:       52
You feel armoured!

also with obsidian runestaff.  He ticks 6 mana.  He should be ticking 9, 10 with runestaff.  He needs some TLC.

now lvl 15, 50 wis, 90 int and still ticks 6.  This hurts...

Will have to look at the code on mana regens ability to see if its working correctly. It's one of the newer abilities and hasn't had much testing time yet.

I did the calcs on this by hand the other night and they gave me different results then were getting in the game so we should really look into this.. I also noticed that the formulas we have are apparently different then the ones used in mme I'm not sure which ones are more correct. The ones in mme are apparently higher also...

We did some fixing on this earlier to get us to use the formulas that we have on hand rather then the speculative ones that were put in to get spellcasting working... Sorry about this apparently we just forgot to change it as things got rolling... let me know how things are turning out and if we need to make any tweaks to this...

board appears to be down for updates but we were surmising that it could be just a lack of magic levels that are accounted for in the mana regen equation.  Winter's pali was getting more than it "should" and seems to be about the same as say a missy or priest would get in this version.  But if you say you fixed it, hopefully I'm just wasting my breath.

the temp formula that was in was only calculating via spellcasting and level... its been changed in the newest build to use the complete formula that we had on hand..