Stealth per level increase - Not consistent or odd

Started by El_Jefe, June 07, 2008, 01:41:08 AM

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I just leveled from 20 to 21 on my ninja.

I increased strength 5 and no other stat.  My stealth went up 1 pt.

In regular mud, it would go up 2 points.

Goblin ninja. 

In the new system, strength allows for more stealth to show as less encumberance gives bonus to stealth.  5 strength would have given a point or just allowed regular mud to give me 2 stealth.

I know vitoc wants it to mirror mud a lot so I pointed this out.


June 07, 2008, 08:07:40 AM #1 Last Edit: June 07, 2008, 08:25:28 AM by The Crazy Animal
Stealth is showing the actual dynamic value that alters with player condition rather then just showing the full static value like mmud would. I know it looks a little weird sometimes on lvling but its actually more information then what mmud was giving you.

Note - this was one of the few changes we decided was ok as an improvement over mmuds method...

well


i duno.

I truly enjoy the new stealth system :)

I hope i can test +stealth = more bs min/max damage.

I think it works so far.  have to see.

Any thoughts if this is implemented?  and, does it work off latent stealth or shown stealth on stats?  It would be best to use the shown stealth in stats if it does modify bs damage (as most believe including deathcow, in mmud)

It works the same way your just seeing the actual number rather then the static value..