Poll: Hang Penalties for Main PvP Realm - Closed

Started by Greater, August 02, 2023, 10:45:40 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

What percentage of maximum health should a player lose when they hang during PvP combat?

10%
3 (12.5%)
20%
12 (50%)
30%
0 (0%)
40%
0 (0%)
50%
1 (4.2%)
60%
0 (0%)
70%
6 (25%)
0% (No penalty)
2 (8.3%)

Total Members Voted: 24

Voting closed: August 23, 2023, 10:45:40 AM

August 02, 2023, 10:45:40 AM Last Edit: August 23, 2023, 11:21:36 AM by Winterhawk
~
https://paramud.wordpress.com/ ParaMUD Reference and Downloads

August 02, 2023, 10:49:46 AM #1 Last Edit: August 02, 2023, 10:58:56 AM by Excarkun
how about item drooping %.. like if your in Pvp combat and your lower then 50% health or say 40% and you hang you should also drop a % of items ..as well.. like 10%, 5% 7% 25% 15% .. some ideas

I am just throwing this out there, however I think PVP should corpses with the following criteria:

12-24 Hour corpses
One corpse per person. (IE: If you die with all your ear there is a corpse with all your gear, if you die again your corpse with all your gear will explode)

This will not only encourage more PVP but also if you really want someones gear you now have to work for it, you have to camp their corpse or try to kill them before they get back to their corpse.

i agree that PVP needs some form of corpses implemented, and PvE deaths should always leave a corpse.  it's such a nice quality of life for bossing.

Right now, hang penalties are in a very weird place.  I think moving their focus to impacting kill/death/score and separating their impact on loss of gear makes a lot of sense.  But today when you hang in gmud several things can happen:
1) your buffs can fall off
2) you can heal up to full
3) nothing?

I would say these behaviors need to be sorted out and more explicitly tested for pvp to be healthier.

August 02, 2023, 07:56:51 PM #4 Last Edit: August 03, 2023, 10:22:02 PM by Excarkun
Quote from: y2duhh on August 02, 2023, 01:58:13 PMI am just throwing this out there, however I think PVP should corpses with the following criteria:

12-24 Hour corpses
One corpse per person. (IE: If you die with all your ear there is a corpse with all your gear, if you die again your corpse with all your gear will explode)

This will not only encourage more PVP but also if you really want someones gear you now have to work for it, you have to camp their corpse or try to kill them before they get back to their corpse.

So hunting Someone and   then finally killing them100% drop and then death and they go to Hall .
Will Now be worthless
 if you want gear or an item they have Like a REAL Limited item?
Then I Hate this!!
A Corpse I am ok with..
but to having to kill someone 2 TIMES .. Fkkk that.. 

I vote for corpse if I can.....interact..... with them.

Im surprised nobody voted for 70%. That seems about right, eh?


Perhaps confused..... is hang pen calculated at characters Max Health = when fully rested?  Or Max Health when hanging?

August 06, 2023, 03:32:24 PM #8 Last Edit: August 06, 2023, 04:18:42 PM by Greater
Quote from: Achilles on August 06, 2023, 02:49:19 PMPerhaps confused..... is hang pen calculated at characters Max Health = when fully rested?  Or Max Health when hanging?

Percentage of maximum (total) HP.
https://paramud.wordpress.com/ ParaMUD Reference and Downloads


How about we get top list updating once or twice a day to solve the exp tracker issue

Quote from: Arcane on August 09, 2023, 02:29:46 AMHow about we get top list updating once or twice a day to solve the exp tracker issue

There will be a change in place for reset. Top lists will update hourly instead of live.
https://paramud.wordpress.com/ ParaMUD Reference and Downloads


testing to see what timezone this damn thing is using.