Health is Wrong

Started by Artomas, July 16, 2008, 05:28:39 AM

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July 16, 2008, 05:28:39 AM Last Edit: July 16, 2008, 09:55:28 AM by Artomas
Ok Ill do my best to illustrate my point here but It may not even be a bug just something that needs to get looked at.


Today I leveled Ferm from 25 to 26.  Before he leveled his HPS were 277 With his health being 87. 

After I leveled to 26 his HP jumped to 281.  I then took his health from 87 to 100.

When I came back into the realm he still was at 281.  In Old MMUD you would get a bonus amount of HPS for assigning that much health.


I thought it was odd but then I saw that really pointed out that health is wrong

I am a 24 Half Ogre Pally with 277 Hps

Brodus is a 25 Half Ogre Ninja with 353 Hps

Russ is 41 and he only has 390....

Brodus has no HP boosting items and yet hes got well over 60 more hps then me.

After I talked to him he said hes had his health at 100 since level 1.

So then Creed brought up the point that in the OLD OLD OLD days of mud if you had 65/80/100 Health you got a massive boost.....


Im not saying that this is bad or good, We need to have it looked at though, at least in IMO.


What yall think?

I noticed this too, thus why I started my characters this time with big health.

Quote from: schwagg on July 16, 2008, 09:33:15 PM
I noticed this too, thus why I started my characters this time with big health.

I trained 2 of my chars, raising health:

Welcome to level 41!
You gain 0 additional lives.
You gain 30 CPs
Virulence gossips: Cap it and reply
[HP=632]:gos will
Russell casts magic armour on Russell!
Russell stops to rest.
Myrddin gossips: will
[HP=632]:
Ancient Keep, Throne Room
Also here: Russell*, Hugh, aged titan.
Obvious exits: north, huge passage west
[HP=632]:st
Name: Myrddin Grunt                    Lives/CP:     9/31
Race: Half-Ogre   Exp: 129745917       Perception:     42
Class: Witchunter Level: 41            Stealth:         0
Hits:   632/648   Armour Class:  63/11 Thievery:        0
                                       Traps:           0
                                       Picklocks:       0
Strength:  150    Agility: 60          Tracking:        0
Intellect: 50     Health:  127         Martial Arts:   27
Willpower: 30     Charm:   30          MagicRes:       50
[HP=632]:rest
You are now resting.
Virulence gossips: Awesome
[HP=632]: (Resting) train stats
Ancient Keep, Throne Room
Also here: Russell*, Hugh, aged titan.
Obvious exits: north, huge passage west
[HP=632]:
Ancient Keep, Throne Room
Also here: Russell*, Hugh, aged titan.
Obvious exits: north, huge passage west
[HP=632]:stat
Name: Myrddin Grunt                    Lives/CP:      9/2
Race: Half-Ogre   Exp: 129745917       Perception:     42
Class: Witchunter Level: 41            Stealth:         0
Hits:   632/660   Armour Class:  63/11 Thievery:        0
                                       Traps:           0
                                       Picklocks:       0
Strength:  150    Agility: 60          Tracking:        0
Intellect: 50     Health:  131         Martial Arts:   27
Willpower: 30     Charm:   30          MagicRes:       50

Notice his hps went up when I raised health....Hugh had the same thing.

Your hps went up 12 pts. Correct me if I'm wrong but WH rolls are 7 - 12 no?

So technically no you didn't get a boost from putting into health.


Health is screwy and the easiest way to test is for V to make a char on his test server level 1 with 100 health. And the same race class with 50 health and boost them to 25 and see how big the gap is

I didnt train between those stat shows. all I did was train my stats and raise health by 4.