Latest Release - 4/27/10 - Notes

Started by Gardner Denver, April 27, 2010, 08:26:03 PM

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Part I by Gardner

We fixed the bug that allowed roomers to hit players outside their pvp range.

Part II by Vitoc, coming soon!

Ok, sorry for the long wait everyone.  I've got a job demanding more hours and eyes able to give less.  Anyway, here's the gist of the other changes in this build:

Prior to this build mobs kind of teleported from room to room rather than moving through exits.  Now mobs move through exits exactly like players do.  They will be bound by most of the same rules (ie. traps, tolls, itemrequired, etc.) and effected by room spells as well.  Some of this will likely cause undesired effects until content changes are made, but hopefully not so much to screw things up too bad.

The other part of this is mobs now "see" everything players see.  This lays the groundwork for players to emulate mobs for special quests, or even perhaps through a spell effect, allowing them to control the mob and see through the mob's eyes including their statline.

Some work was done on enslave, npar will show you the mobs you have enslaved.  However, enslaved mobs still don't follow you or attack your targets.  The work done above will allows us to wrap this up so enslave/charm is actually useful.


TGS v1.0 (coming soon)

this version broken or as
dragon would say broken why game? lol