atem bug

Started by Dragon, June 04, 2010, 08:00:31 AM

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June 04, 2010, 08:00:31 AM Last Edit: June 04, 2010, 12:02:59 PM by Gardner Denver

[HP=x/MA=x]:
Obsidian Passage
Also here: Excidium*, Jewbert, big adolescent red dragon.
Obvious exits: south, west, northeast
[HP=x/MA=x]:break
You are no longer sneaking.
[HP=x/MA=x]:a big adolescent red dragon
*Combat Engaged*
[HP=x/MA=x]:set warn
You will no longer be stopped from performing evil actions.
[HP=x/MA=x]:set warn
You will now be warned and stopped from doing most evil actions.
[HP=x/MA=x]:invite excidium
You have invited Excidium to follow you.
[HP=x/MA=x]:invite jewbert
You have invited Jewbert to follow you.
[HP=x/MA=x]:atem
*Combat Off*
*Combat Engaged*
Excidium just disconnected!!!
Jewbert just disconnected!!!
[HP=x/MA=x]:
Obsidian Passage
Also here: big adolescent red dragon.
Obvious exits: south, west, northeast
[HP=x/MA=x]:par
The following people are in your travel party:
 Dragon                        (Druid)      [M: 94%] [H:100%]   - Frontrank
 Excidium Saved                (Priest)     [Invited]
 Jewbert Kikenstein            (Ranger)     [Invited]

The only 'bug' I see there is that they are both still invited after hanging up.

There is a bug with room spells.  You don't get any eps for using them.  If there are monsters in the room, the spell casts like normal, with or without other players in the room..with or without warns on.  If there are only players in the room, you cannot use room spells.

In regular mud, if you did what Dragon has demo'd above, your room spell would not hit the people you have invited to your party. I believe that this was by design.

We can't tell if Jewbert or Excidium would have receieved damage as they hungup before the round went off.

Quote from: Zetetic on June 04, 2010, 07:25:40 PM
In regular mud, if you did what Dragon has demo'd above, your room spell would not hit the people you have invited to your party. I believe that this was by design.

You sure?

Very. I used this to my advantage on many occasions.

This is definately an annoying bug.