Raising the EP Burn Rate on PVP

Started by Gardner Denver, December 22, 2010, 05:33:54 AM

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What should the EP forgive rate per hour be

0.50 (12 eps per day max)
1 (5.6%)
0.75 (18 eps per day max)
2 (11.1%)
0.84 (20 eps per day max)
2 (11.1%)
1.00 (24 eps per day max)
13 (72.2%)

Total Members Voted: 18

Voting closed: December 27, 2010, 05:33:54 AM

The current burn rate is 0.50 per hour and I think we're all pretty much in agreement that it needs to be raised.  I didn't put options for > 1.00 eps per hour because I think that would give an unfair advantage to those who live to grief.  I don't think that is currently in the best interest of this realm.

if you double the eps per day, then you need to double the max ep/min eps

Sooooooooooooooooooooo you want to be able to earn up to 600 eps and have them forgiven twice as fast?

I think that kind of falls under that whole "unfair advantage to those who like to grief" thing.

Why is PvPing, whether constant or sporadic, griefing?

If people don't want to be *griefed*, why don't they play the Non-PvP realm?

Quote from: Gardner Denver on December 22, 2010, 04:08:45 PM
Sooooooooooooooooooooo you want to be able to earn up to 600 eps and have them forgiven twice as fast?

I think that kind of falls under that whole "unfair advantage to those who like to grief" thing.

To me this doesn't make sense. Unfair advantage to those who like to grief? what does griefing mean? attacking?

Ok, So good players have free attacking on evil players, They can attack evil players all day long and not have to worry about eps.

But if evil people attacking good people all day long, and not have to worry about going max fiend after attacking a few saints,  it's an "unfair advantage"?

The unfair advantage in the realm is Good vs evil and Good winning out on everything pretty much.

so after I lose a few eps over a week times, I get to attack one saint, well they script in a party of 5, so I only get to attack one, once.  Good players, no problem, they can attack any evil they want as many times as they want.


I think the difference here is that being evil is a choice, EP burn rate isnt.

Maybe to counteract this aswell, you could make it actually cost EP's to attack evil people, less EP's the more evil they are (0 for fiend, 5 for outlaw/seedy, etc) ?

I agree its no fun finding someone hanging your script at the same time every day. It's just annoying

Quote from: mad on December 29, 2010, 12:54:45 PM
I think the difference here is that being evil is a choice, EP burn rate isnt.

Maybe to counteract this aswell, you could make it actually cost EP's to attack evil people, less EP's the more evil they are (0 for fiend, 5 for outlaw/seedy, etc) ?

I agree its no fun finding someone hanging your script at the same time every day. It's just annoying

This is a good way to deal with ppl at max fiend from being able to pvp, a sliding scale of eps is a good way to deal with it, if you are evil you should be able to kill away! Either that or increase retaliation times to like 24 hours or something, too much greifing just to get ppl to cloud.