Can we fix this?

Started by MudHunter, February 21, 2014, 10:45:11 PM

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Blackwood Forest, Webbed Lair
    The trail has virtually vanished from the ground. Trees and brush take a
more ominous look, as light is devoured by the thick corded webs intertwined
among the branches. The reek of something old and dead permeates the area,
seeming to come from above, where many large objects seem to be suspended in
mid-air. A soft chittering is heard all around you, sounding some what
insectile, but also intelligent.
Also here: big horned spider, nasty horned spider, horned spider, spectre, big
horned spider, large horned spider, horned spider, fierce horned spider, big
horned spider, nasty horned spider, fierce horned spider, horned spider, small
horned spider, horned spider, horned spider, fierce horned spider, nasty horned
spider, large horned spider, horned spider, nasty horned spider, large horned
spider, nasty horned spider, nasty horned spider, horned spider, nasty horned
spider, happy gremlin, fat clawed beast man, small rabid dire wolf, fierce
rabid dire wolf, big dark cupid, fierce rabid dire wolf, rabid dire wolf, big
dark cupid, big dark cupid, small rabid dire wolf, rabid dire wolf.
Obvious exits: north, south, east, west, southeast, southwest

(Thats 36 mobs)

I thought 20 was max?

Jes thought I would point it out


Its already fixed we havent had a chance to roll that out though.

i know a gypsy that can take out that mob for ya....

no, dc isn't a gypsy, its actually dc. he really can cast forked lightning on you, he has a phd in something