Myram's Textblock For Necromancy Rune

Started by DeathCow, May 10, 2007, 02:58:12 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

[HP=626]:ask my rune
Vitoc gossips: ttyl then
[HP=626]:TextBlock.Execute: executing textblock 13
Data: spells:16
Myram:15
read:17
ring:18
orcish necromancy rune:149
rune:149
necromancy:149
necromancy rune:149
skeletal goblin:149

TextBlockPart.ExecuteOnMatch: executing block '149' at index 1
TextBlockPart.Execute: executing command '149'
TextBlockPart.Execute: current command is '149'
Myram squints at you holding up a large magnification glass over his eye.
TextBlock.Display: following LinkTo textblock 150
TextBlock.Execute: executing textblock 150
Data: checkitem 567
takeitem 567
message 15122
text 151
addexp 1350
message 15123
givecoins 5 g
message 15124

TextBlockPart.ExecuteOnMatch: executing block 'checkitem 567' at index 0
TextBlockPart.Execute: executing command 'checkitem 567'
TextBlockPart.Execute: current command is 'checkitem'
[HP=626]:
Small Village, Scroll Shop
Also here: Myram.
Obvious exits: west

I dont really know what isn't working here...other than the end result fails..this is the sys debug.

Do you still have the rune? if so my guess would be check item or take item.


my guess then would be that it broke here:

TextBlockPart.ExecuteOnMatch: executing block 'checkitem 567' at index 0
TextBlockPart.Execute: executing command 'checkitem 567'
TextBlockPart.Execute: current command is 'checkitem'

Since if it had been passed the next textblock command should have showed. However its hard to tell since I'm not exactly sure on how it logs those debugged textblocks.

I'm guessing that you probably used checkitem on the healers plant quest (I haven't checked) so if you did you could always check it against that too.

It would be helpful if maybe vitoc or soul could fill us in on exactly how the debug function parses the excution of the textblocks.

Yeah, that would be useful.  It be even more useful if the debug mode automatically made fixes to the code.....alas neither will ever happen.  And that was a nIIIIIIIIther, not a nEEEEEEEEEEther.

Soul has handled literally everything dealing with textblocks, including that parser.  I'm going to let him field it if he's available.


TGS v1.0 (coming soon)