A few small things that need to be jotted down

Started by Ian, September 20, 2006, 08:46:23 AM

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September 20, 2006, 08:46:23 AM Last Edit: March 21, 2007, 06:08:02 PM by The Crazy Animal
1. The monster colouring is starting to get to me.  I think it was probably when alignment was implemented.  All monster names have lost colouring, and are using the same colour as the preceding text: Also here

2. I seem to remember DC being pretty happy someone pointed out the sign at the western road fork was missing, something to do with.... something.  Anyway, there is a sign at the temple healer missing.

3. I don't think timed monster regen is in yet.  Haven't checked recently, but I'm fairly confident :)

4. [HP=4908]:use torch
Sorry, not yet implemented
(since you're working on lighting atm anyway :))

5. Coloured HPs (aesthetics)

6. Mayor Godfrey and Sheriff Lionheart don't wander around.

7. The room spell which calls the textblock which makes the town noise should probably be working by now.  I'm guessing room spells aren't looked at each round yet.

Anyway, just needed to write these down before I forgot them.
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

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1. The monster colouring is starting to get to me.? I think it was probably when alignment was implemented.? All monster names have lost colouring, and are using the same colour as the preceding text: Also here

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2. I seem to remember DC being pretty happy someone pointed out the sign at the western road fork was missing, something to do with.... something.? Anyway, there is a sign at the temple healer missing.
Items aren't getting filled in when the room is created. This is sort of low on the list.

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3. I don't think timed monster regen is in yet.? Haven't checked recently, but I'm fairly confident :)

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4. [HP=4908]:use torch
Sorry, not yet implemented
(since you're working on lighting atm anyway :))

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5. Coloured HPs (aesthetics)
Have you tried anything other than 'set pal 0' such as 'set pal 3' ?

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6. Mayor Godfrey and Sheriff Lionheart don't wander around.
They do in majormud ...

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7. The room spell which calls the textblock which makes the town noise should probably be working by now.? I'm guessing room spells aren't looked at each round yet.
That is correct.

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Anyway, just needed to write these down before I forgot them.

Lionheart does, the mayor doesnt...he just has different spawn points and may follow players that attack him.  Lionheart is in the guard group and should follow a path around patrolable rooms, and since he is a "leader" when he moves any "follower" type npcs that he passes should also follow him(and not walk away on their own).

September 21, 2006, 10:48:46 PM #3 Last Edit: September 21, 2006, 10:50:42 PM by The Crazy Animal
Deathspells need to go in.

Talk fast still excecutes commands.

example:
[HP=800/MA=440]:I don't think we ever wrote that down
[HP=800/MA=440]:You are carrying dusty tricorne (Head), black velvet gloves (Hands), mithril
ring (Finger), platinum ring (Finger), brown leather boots (Feet), platinum
bracers (Arms), faith keeper (Back), sunburst necklace (Neck), skirts of flame
(Legs), shining metallic robes (Torso), large silvery cross (Off-Hand),
sunstone wristband (Wrist), cobra earrings (Ears), severed head of Irikani
(Worn), Darkbane (Weapon Hand)
You have no keys.
Wealth: 0 copper farthings
Encumbrance: 1265/4800 - Light [26%]

Rooms are still ignoring the min and max level checks.

Something is wrong with the Classes: tag on items.  I'm a witchy, yet I can't wear my quest cloak, a crimson ring, or equip the mithril cutlass.
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

Quote from: The Crazy Animal on September 21, 2006, 10:48:46 PM
Deathspells need to go in.

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Talk fast still excecutes commands.

example:
[HP=800/MA=440]:I don't think we ever wrote that down
[HP=800/MA=440]:You are carrying dusty tricorne (Head), black velvet gloves (Hands), mithril
ring (Finger), platinum ring (Finger), brown leather boots (Feet), platinum
bracers (Arms), faith keeper (Back), sunburst necklace (Neck), skirts of flame
(Legs), shining metallic robes (Torso), large silvery cross (Off-Hand),
sunstone wristband (Wrist), cobra earrings (Ears), severed head of Irikani
(Worn), Darkbane (Weapon Hand)
You have no keys.
Wealth: 0 copper farthings
Encumbrance: 1265/4800 - Light [26%]
I just fixed this for inventory. I don't spew the talk to the room unless everything else above it fails. 'inventory' was coded to just check for 'i' and execute. There might be others like this, so please let me as you find them.

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Rooms are still ignoring the min and max level checks.
I will get to it, I think it is another one of those textblocks that I am working on.

Quote from: Ian on September 22, 2006, 02:15:07 AM
Something is wrong with the Classes: tag on items.? I'm a witchy, yet I can't wear my quest cloak, a crimson ring, or equip the mithril cutlass.

Sorry, my fault. I fixed it.