(megamud) non-existant textblock message... triggers attack

Started by The Crazy Animal, March 31, 2007, 10:46:01 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

It seems that the warning message for non-existent dialog textblocks doesn't agree with megamud.. BTW - I have the healer set as friend...

[HP=134/MA=30]:ask healer help
TextBlock Not Yet Implemented (please report): [help]
healer has nothing to tell you!
[HP=134/MA=30]:
Small Village, Temple
Also here: Vitoc, healer.
Obvious exits: south
[HP=134/MA=30]:a healer
A dark cloud passes over you
*Combat Engaged*

Quote from: The Crazy Animal on March 31, 2007, 10:46:01 PM
It seems that the warning message for non-existent dialog textblocks doesn't agree with megamud.. BTW - I have the healer set as friend...

[HP=134/MA=30]:ask healer help
TextBlock Not Yet Implemented (please report): [help]
healer has nothing to tell you!
[HP=134/MA=30]:
Small Village, Temple
Also here: Vitoc, healer.
Obvious exits: south
[HP=134/MA=30]:a healer
A dark cloud passes over you
*Combat Engaged*

Hmm... I wonder if that happens in Major MUD?  ???


TGS v1.0 (coming soon)

I just ran into a similar issue in Major MUD:

Guildmaster's Office
Also here: Guildmaster.
Obvious exits: open door west
[HP=251/MA=44]: (Resting) ask guildmaster approval
Guildmaster has nothing to tell you!
[HP=251/MA=44]: (Resting) a Guildmaster
To do this action, you must turn off your evil warnings.

Appears Mega is to blame in this case.


TGS v1.0 (coming soon)

hehe I wonder what exactly triggers it? I'd guess it could be a missing message or something....

Could try adding this in as a mega message...

{source} has nothing to tell you!

set to ignore