(bigbang) Limited items

Started by The Crazy Animal, April 05, 2007, 02:11:27 AM

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April 05, 2007, 02:11:27 AM Last Edit: April 05, 2007, 05:50:10 PM by The Crazy Animal
well limited items are not working.... this was something I thought was implimented...

Recall: Vitoc always wants to do things his way. Which requires 30-40 rewrites before it works correctly.

[/ownage]

Quote from: The Crazy Animal on April 05, 2007, 02:11:27 AM
well limited items are not working.... this was something I thought was implimented...
What exactly isn't working?

Part of this might stem from the fact that people insist I keep the players info between content changes.  So people might have limited items, but when I do the "BigBang" on the realm after a content update I go ahead and spawn all the limited items that mobs/bosses carry without checking how many exist. (because really at a big bang you shouldn't have players that already have limited items, otherwise it really wouldn't be a big bang, would it?)  I can add in a modification to check for the quantity of limiteds during big bang while creating mobs for the first time, I just thought it felt kind of silly at the time.


TGS v1.0 (coming soon)

Wow. So um if an item is Lim-2 what happens.

Quote from: DeathCow on April 05, 2007, 02:15:55 PM
Wow. So um if an item is Lim-2 what happens.
42


TGS v1.0 (coming soon)

SO start working on little bang :)

I'm guessing that the littlebang project has yet to start?? Am I right, wrong....

Quote from: The Crazy Animal on May 03, 2007, 10:55:18 AM
I'm guessing that the littlebang project has yet to start?? Am I right, wrong....
You are correct sir.  Or revising the Big Bang method to account for limited items already on players.


TGS v1.0 (coming soon)

I dont really see why this is a unique event, shouldn't the coding automatically do this...

Na this is different then when the game is actually running.

Bigbang Is a unique instance that is run normal once and only once and that is when the game starts up for the first time it sets everything up so that it can be played fresh. However since were not reseting the realm for each content update its being run when it isn't supposed to and is behaving like it should. Now In the case of content updates an instance called littlebang should be running instead and that will account for stuff like limited items already in game and ignore objects that are already there. Unfortuanatly code wise were just not there yet. Hope that makes more sense???

   If u had it index items so it knew where they where u could use that same program to run a lim list to know where they where in game   or at least thats my thought.... ;D

Quote from: Faceless thing on May 04, 2007, 10:32:05 PM
   If u had it index items so it knew where they where u could use that same program to run a lim list to know where they where in game   or at least thats my thought.... ;D

Bigbang is supposed to wipe clean all the old info and start fresh but because were not reseting the player data its causeing problems. So really bigbang is doing its job right. Once littlebang is in this will go away because that will only touch new or changed records in the db.