monster room entry line blank

Started by ZLemur, April 08, 2007, 08:24:51 PM

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Forest Stalkers (by Karmac Lake), when entering a room, displays only a blank line as opposed the whole "A (monster) (verbs) into the room from the (direction)."

The other creatures (wildlife, bandits, icey shades) display the message properly.
Quote from: DeathCow
Yes clearly I'm making a text porn.  Lesuire Suit Mud.

forest stalker isnt suppose to display a message.  It shouldnt be a blank line though..it should be nothing.

Is there any more monsters like this that are not supposed to show a enter message? I'm thinking about making a post for Known - non-bugs that look odd and figured I'd start here.

Quote from: DeathCow on April 09, 2007, 12:07:21 AM
forest stalker isnt suppose to display a message.  It shouldnt be a blank line though..it should be nothing.

Well aren't you a sneaky little moo cow.
Quote from: DeathCow
Yes clearly I'm making a text porn.  Lesuire Suit Mud.

Quote from: The Crazy Animal on April 09, 2007, 04:22:02 AM
Is there any more monsters like this that are not supposed to show a enter message? I'm thinking about making a post for Known - non-bugs that look odd and figured I'd start here.
The kobold supply runners, halfling ninja, goblin master archer.

Quote from: DeathCow on April 09, 2007, 12:07:21 AM
forest stalker isnt suppose to display a message.  It shouldnt be a blank line though..it should be nothing.
I think I need to make a fix so if the display message is an empty string, to not send anything (it's just sending a carriage return now).


TGS v1.0 (coming soon)

Quote from: Vitoc on April 13, 2007, 02:20:55 PM
I think I need to make a fix so if the display message is an empty string, to not send anything (it's just sending a carriage return now).
Correct, thats what needs/needed to be done.

Quote from: DeathCow on April 13, 2007, 03:50:03 PM
Correct, thats what needs/needed to be done.

funny I don't remember moving this but I must have done it. Seems that I don't have mod access to move it back in this sub-section of the forum.

Vitoc if you could do this it would be nice:

When in sys debug mode it would notify you of any of these messages with a 0 char length rather then continuing normal screen action like normal players would see.

Something Like:
(mon name) (mon#) attributed message (message #) is blank!