(Jumpkick dmg) I thought we are beta testing?

Started by Faceless thing, April 21, 2007, 12:29:13 AM

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April 21, 2007, 12:29:13 AM Last Edit: April 21, 2007, 12:59:08 PM by The Crazy Animal
   I was looping bgp today and seen a mystic walk past me i was amazed by how hard he can swing and havent seen anything about this unbalanced combat in the forums .  >:(

Here is a small cap of comat i think charter is hog mystic


Mystical moves to attack bone golem.
LeaRoy moves to attack reddish bone golem.
The bone golem lunges at Mystical with their bone scythe!
The reddish bone golem lunges at LeaRoy with their bone scythe!
You cast vine strike at reddish bone golem for 7 damage!
LeaRoy slashes reddish bone golem for 31 damage!
LeaRoy impales reddish bone golem for 37 damage!
Mystical critically jumpkicks bone golem for 391 damage!
The golem falls to the ground, its magik broken.
[HP=237/MA=82]:a reddish bone golem
*Combat Off*
*Combat Engaged*
LeaRoy moves to attack reddish bone golem.
Mystical moves to attack reddish bone golem.
You crush reddish bone golem for 9 damage!
You pound reddish bone golem for 15 damage!
You pound reddish bone golem for 17 damage!
You pound reddish bone golem for 9 damage!
The golem falls to the ground, its magik broken.
You gain 73 experience.
*Combat Off*
[HP=237/MA=82]:
Blue Grass Plains
You notice cloth shoes here.
Also here: LeaRoy, Mystical.
Obvious exits: north, south, east
[HP=237/MA=82]:par
The following people are in your travel party:
  Brim Darkone                  (Druid)      [M: 52%] [H: 91%]   - Frontrank
  LeaRoy Tinkerbash             (Samurai)             [H:100%]   - Frontrank
Mystical just left to the south.
[HP=237/MA=82]:
Blue Grass Plains
You notice cloth shoes here.
Also here: LeaRoy.
Obvious exits: north, south, east
[HP=237/MA=82]:rest
You are now resting.
[HP=237/MA=82]: (Resting) s
Blue Grass Plains
    This vast  plain is covered in knee-high grass the colour of bright midday
sky.  Lush flora and thick vines reach upward here. There is a large black
tower in the distance that casts a large shadow across the entire plain.  An
intense magically aura radiates throughout the entire area.  Its source
presumably is within the great tower. To the west the river blocks your travel.
Obvious exits: north, east
LeaRoy walks into the room from the north.
[HP=237/MA=82]:e
You hear movement to the east.
Blue Grass Plains
    This vast  plain is covered in knee-high grass the colour of bright midday
sky.  Lush flora and thick vines reach upward here. There is a large black
tower in the distance that casts a large shadow across the entire plain.  An
intense magically aura radiates throughout the entire area.  Its source
presumably is within the great tower. To the south the river blocks your
travel.
Also here: Mystical, yellowed bone golem, bone golem.
Obvious exits: north, east, west
LeaRoy walks into the room from the west.
The yellowed bone golem lunges at Mystical with their bone scythe!
The yellowed bone golem lunges at Mystical with their bone scythe!
The yellowed bone golem lunges at Mystical with their bone scythe!
The yellowed bone golem lunges at Mystical with their bone scythe!
The yellowed bone golem lunges at Mystical with their bone scythe!
The bone golem lunges at Mystical with their bone scythe!
Mystical jumpkicks yellowed bone golem for 96 damage!
Mystical critically jumpkicks yellowed bone golem for 763 damage!
The golem falls to the ground, its magik broken.
[HP=237/MA=82]:vine yellowed bone golem
You don't see yellowed bone golem here!
[HP=237/MA=82]:
Blue Grass Plains
Also here: Mystical, LeaRoy, bone golem.
Obvious exits: north, east, west
[HP=237/MA=82]:vine bone golem
*Combat Engaged*
LeaRoy moves to attack bone golem.
Mystical moves to attack bone golem.
Mystical jumpkicks bone golem for 134 damage!
The golem falls to the ground, its magik broken.
You gain 86 experience.
*Combat Off*
[HP=237/MA=82]:

My opinion is if u arnt helping why are u playing this gmud is in test stages u are supposed to report bugs in programing .....

Thanks for reporting this; first I've heard of it.  Definitely going to look into it.

While our goal right now is testing, there's bound to be people who aren't going to report things.  The more people we can get in the realm, the better chance we have of catching things like this.


TGS v1.0 (coming soon)

I'm not sure where I got the formulas I had for Mystics but they were horribly wrong and I don't see them listed in the formulas from Locke's .pas file.

I've changed them in the latest version to be more in tune with what I think they should be, but they're prolly still a bit off.  If the new damage doesn't look too outrageous, we'll postpone serious testing until we get the real formulas.


TGS v1.0 (coming soon)

April 21, 2007, 06:48:41 PM #3 Last Edit: April 21, 2007, 06:51:03 PM by Faceless thing
 Id say they are still way off here is a cap i seen after u fixed them


Blue Grass Plains
    This vast  plain is covered in knee-high grass the colour of bright midday
sky.  Lush flora and thick vines reach upward here. There is a large black
tower in the distance that casts a large shadow across the entire plain.  An
intense magically aura radiates throughout the entire area.  Its source
presumably is within the great tower. To the west the river blocks your travel.
You notice cloth shoes here.
Also here: Mystical, yellowed bone golem, yellowed bone golem.
Obvious exits: north, south, east
Brim walks into the room from the east.
LeaRoy walks into the room from the east.
Mystical jumpkicks yellowed bone golem for 112 damage!
Mystical jumpkicks yellowed bone golem for 66 damage!
The golem falls to the ground, its magik broken.
The yellowed bone golem lunges at Mystical with their bone scythe!
The yellowed bone golem lunges at Mystical with their bone scythe!
The yellowed bone golem lunges at Mystical with their bone scythe!
[HP=292]:a yellowed bone golem
*Combat Engaged*
LeaRoy moves to attack yellowed bone golem.
Brim moves to attack yellowed bone golem.
Mystical moves to attack yellowed bone golem.
LeaRoy moves to attack yellowed bone golem.
Mystical jumpkicks yellowed bone golem for 66 damage!
Mystical critically jumpkicks yellowed bone golem for 670 damage!
The golem falls to the ground, its magik broken.
You gain 60 experience.


well regular hits for over a hundred and crits in the 600's  way to much damage

Mystic AttackSpeed
Punch1150
Kick1400
Jumpkick1900
And here's the formulas (in Pascal) for how to determine the various Mystic attacks damage ranges (read on below for some more though, the results of these formulas actually get modified in the actual hit calculation code (ala bash/smash))--

function  CalcPunchMinDmg(PunchValue, Level: integer): integer;
begin
  if (Level < 20) then begin
    Result := ((Level * PunchValue) div 8) + 2;

  end else begin
    Result := ((20 * PunchValue) div 8) + 2;
  end;
end;

function  CalcPunchMaxDmg(PunchValue, Level: integer): integer;
begin
  if (Level < 20) then begin
    Result := (((Level + 3) * PunchValue) div 4) + 6;
  end else begin
    Result := ((23 * PunchValue) div 4) + 6;
  end;
end;

function  CalcKickMinDmg(KickValue, Level: integer): integer;
begin
  if (Level < 20) then begin
    Result := ((Level * KickValue) div 8) + 2;
  end else begin
    Result := ((20 * KickValue) div 8) + 2;
  end;
end;

function  CalcKickMaxDmg(KickValue, Level: integer): integer;
begin
  if (Level < 20) then begin
    Result := ((Level * KickValue) div 6) + 7;
  end else begin
    Result := ((20 * KickValue) div 6) + 7;
  end;
end;

function  CalcJumpkickMinDmg(JumpkickValue, Level: integer): integer;
begin
  if (Level < 20) then begin
    Result := ((Level * JumpkickValue) div 8) + 2;
  end else begin
    Result := ((20 * JumpkickValue) div 8) + 2;
  end;
end;

function  CalcJumpkickMaxDmg(JumpkickValue, Level: integer): integer;
begin
  if (Level < 20) then begin
    Result := ((Level * JumpkickValue) div 6) + 8;
  end else begin
    Result := ((20 * JumpkickValue) div 6) + 8;
  end;
end;



Mystic AttackSpeedDamage Multiplier
Punch11501.00
Kick14001.33
Jumpkick19001.66


Without looking at the code, I'm pretty sure that's exactly what the formulas were before I changed them recently.

I'll bet there's some other bug at work.  Maybe mystic spells?


TGS v1.0 (coming soon)

Quote from: Vitoc on April 22, 2007, 01:25:59 PM
Without looking at the code, I'm pretty sure that's exactly what the formulas were before I changed them recently.

I'll bet there's some other bug at work.  Maybe mystic spells?

I didn't think the mystic spells were in yet?

So if they are are they stacking like beast's did?

Quote from: Faceless thing on April 22, 2007, 03:25:09 PM
So if they are are they stacking like beast's did?


If they have a +dmg spell then yes it would stack causing that type of effect.

The problem was clear, the max hit was  way too high.

ok since mystical hasn't shown back up. I've been power leveling a mystic to test this and I have a feeling that it was way of the tiger stacking its abilities.

This is at lvl 38:

Miss:  3%
Hit:   53%   Rng:8-23     Avg:14
Extra: 0%    Rng:0-0      Avg:0
Crit:  44%   Rng:41-104   Avg:71
BS:    100%  Rng:131-163  Avg:146
Pre:   N/A   Rng:0-0      Avg:0
Cast:  N/A   Rng:0-0      Avg:0
Round:       Rng:0-262    Avg:133

I'm going to run him up 40 maybe 50 just to make sure before rerolling him. I'll keep you posted but I'm fairly sure this is fixed right now.

Did he have way of the tiger? How did he get any spells?

Quote from: DeathCow on May 06, 2007, 08:25:11 AM
Did he have way of the tiger? How did he get any spells?


Mystics seem to be getting them automatically just like they would in mmud when training. So yes he had way of the tiger and all the other mystic leftovers that are still there.