Dodge Problems

Started by The Crazy Animal, May 07, 2007, 05:37:49 PM

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Ok I'm getting 0% dodge on a halfling mystic something so this is telling me something is wrong still with dodge. I talked to beez and he's still not getting any dodge. So the last attempt at fixing dodge didn't work.

Quote from: The Crazy Animal on May 07, 2007, 05:37:49 PM
Ok I'm getting 0% dodge on a halfling mystic something so this is telling me something is wrong still with dodge. I talked to beez and he's still not getting any dodge. So the last attempt at fixing dodge didn't work.
Fixed (needs testing)


TGS v1.0 (coming soon)

May 07, 2007, 10:18:20 PM #2 Last Edit: May 07, 2007, 11:58:03 PM by The Crazy Animal
So far I've gotten upto 30% dodge with sojin the halfling mystic.

I could really use some more test data from other players though...

need info:
level, class, race, stats, enc% and your dodge % from megamud.

May 08, 2007, 12:03:56 AM #3 Last Edit: May 08, 2007, 12:08:27 AM by Faceless thing
OK here beez's stats


Name: Beezelebub darkone               Lives/CP:      9/3
Race: Nekojin     Exp: 104635836       Perception:     77
Class: Ninja      Level: 38                    Stealth:         137
Hits:   349/349   Armour Class:  16/2  Thievery:          0
                                                            Traps:           131
                                                            Picklocks:      158
Strength:   97     Agility: 110               Tracking:       168
Intellect:    90     Health:  80               Martial Arts:    49
Willpower: 40     Charm:   90               MagicRes:       52


and mega stats

Exp:   123 k/hr
Cash:  217 plat/hr
Miss:  4%
Hit:   72%   Rng:8-33     Avg:20
Extra: 0%    Rng:0-0      Avg:0
Crit:  24%   Rng:66-148   Avg:105
BS:    97%   Rng:172-213  Avg:192
Pre:   N/A   Rng:0-0      Avg:0
Cast:  N/A   Rng:0-0      Avg:0
Round:       Rng:0-399    Avg:162
Sneak: 88% 
Dodge: 41% 

Encumbrance: 2008/4656 - Medium [43%]

by the way my crits are really low   ;D

Name: Sojin TestMystic                 Lives/CP:      9/2
Race: Halfling    Exp: 328545581       Perception:     90
Class: Mystic     Level: 46            Stealth:       145
Hits:   472/472   Armour Class:  16/2  Thievery:        0
Kai:     45/45    Spellcasting: 597    Traps:           0
                                       Picklocks:       0
Strength:  60     Agility: 113         Tracking:        0
Intellect: 90     Health:  100         Martial Arts:  196
Willpower: 90     Charm:   90          MagicRes:       90
You are regenerating quickly!
You feel fast!

Encumbrance: 532/2880 - Light [18%]

Exp:   32 k/hr
Cash:  0 copper/hr
Miss:  5%
Hit:   64%   Rng:8-20     Avg:12
Extra: 0%    Rng:0-0      Avg:0
Crit:  31%   Rng:36-101   Avg:59
BS:    75%   Rng:186-200  Avg:195
Pre:   N/A   Rng:0-0      Avg:0
Cast:  N/A   Rng:0-0      Avg:0
Round:       Rng:0-227    Avg:111
Sneak: --- 
Dodge: 34% 


Ok I'm going to say somethings up here... dodge isn't totally fixed yet but is working better then before. However I'm not sure what is happening with it right now.

You guys should post your gear as well to make sure there's no dodge bonuses at work.


TGS v1.0 (coming soon)

What varibles are currently being used to calculate the raw value for dodge.

Quote from: Vitoc on May 08, 2007, 11:37:57 AM
You guys should post your gear as well to make sure there's no dodge bonuses at work.

Well just from class and race bonuses he has +25 and I have +35.

DC:
Dodge_ability, enc%, charm, intel, level, agil is the factors for dodge.