New attack for Witchunters!

Started by Hurion, January 27, 2006, 08:59:34 AM

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Right and the spells could have a non-magical flag that could tell the system treat them correctly.

TCA

No one is going to get an ENERGY field.  thats not gonna happen. 

Combat abilities are gonna be balanced in some other way.  Either being something that they do inplace of regualr combat or something that consumes a certain amount of swings or swing nrg.

So sort of like however smash works. or bash..or..uh, whatever other somewhat dynamic things metro decided to do before completely dropping the ball.
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For the cleave thing, I'd like to see it work kinda like this.

You must be qnd with the weapon.
After the first mob drops, it runs through a quick computation to get a "target number"

Base target number is Mob level
if mob is caster, target mod +5
if mob is a "boss" target mod -15
if mob is attacking you, target mod *2
if mob is 100%hp, target mod -5
if mob is 75-99%hp, target mod 0
if mob is 50-74%, target mod +5
if mob is 25-49%, target mod +10
if mob is 1-24%, target mod +20

The mob with the highest target number gets hit with the cleave.


oh yeah, and if the mob isnt attacking you and you cleave to it, it should take away one attack, to represent moving into attack range of the mob.

I'd rather the cleave be a single attack as opposed to finishing a round with another monster.

Perhaps the single attack could be based on how many attack you'd have had left, but at a damage penalty. for example:

you hit a mob 2 times, and it dies. you have 3 swings left. rather than attack the next mob 3 times, attack it one at damage: ((dmg*x)0.5) where 'x' is the number of swings you have left. Thus, if you only have one swing left, it's at far reduced damage. If you have 4 swings left, you get double damage on a single swing.  Or change that 0.5 to whatever % you want.
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I'd say as combat 5 they should easily be able to redirect the full flow of their attack from one mob to another as the first drops dead. They are the single best fighters in all of the world. No one else can compare. It doesnt seem like a stretch to think they could easily continue a weapon form like that.

It just seems so overpowered that way. Perhaps give %50 of remaining swings at full power or something, but letting the round continue as normal just strikes me as unbalanced. Any other thoughts?
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January 29, 2006, 02:00:58 AM #23 Last Edit: January 29, 2006, 02:14:30 AM by lumikant
I don't see it as unbalanced, since anything that a witchie will be killing more than one, except on an exceptional round, would be way to low to bother killing anyway.

Edit:: Also, you could drop the crit% on the cleave attacks, as you wouldn't have been perfectly aligned for your next slew of attacks.

wouldn't have that many crits to begin with, depending on how the combat system is worked (DC?).

I still favor either a swing or damage reduction. Maybe it doesn't have to be as drastic as %50, but SOME sort of dmg/swing penalty. Guess we'll have to agree to disagree on this one :(
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Well, I'm assuming this would be a higher level quest skill, so just to get some numbers out there we'll say level 50 witchie with drakas, and we'll say the crit percentage is 30. If that drops down to 10, there would be a severe damage reduction, from 1.5 crits a round average to .5 crits per round. That much of a drop in crits would drop damage significantly.

Ok, so the new target can be choosen based on modifers. ?Like how lumikant showed above. ?The question is how the attack should be controlled. ?I don't know that it matters one way or another. ?It seems like it could be really powerful, but I'm thinking in the long run its not really all that big of a deal. ?Although maybe after testing it that would be proven wrong. ?We can always just make plans for this ability, and assume it will be alright, then later we can adjust if it need be.

and yeah this would be a quest type ability..and I assume that it would just modify the witchunters normal attack.  IE simply be an upgrade.

I was debating if I should mention this but this is one of those reality moments. I was just thinking about the name of the new attack ?cleave? to me would be something that you would do with a just a bladed weapon. Maybe there should be a clobber attack too, and make them require the correct weapon type.

TCA

I was using the word cleave since i stole it directly from dungeons and dragons. I dont see it as cleaving through someone, as much as simply readjusting yourself and continuing your barrage of attacks.

a bunch of games use cleave, but in different ways. like in WoW, you get an extra hit on a nearby enemy by selecting the ability, regardless of what's dead or not.

Anyway, I woudn't be opposed to a name change based on which weapons are used. Maybe just call it Fury, or Rage or something strange like that.

And DC: I keep forgetting the game is actually going to be open to changes and being updated on a regular basis. Gotta get out of the 'years between updates' mindset.
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