Progress Report - 3/1/08-3/9/08

Started by Vitoc, March 10, 2008, 06:43:40 PM

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Items we've fixed or added:
- Several bug fixes including; improper color pallet colors, remote action exits that weren't properly set in the DB, tough mobs regenning where they shouldn't be, ac/dr bonuses for races/classes, and several more
- You can now use potions
- Exit Rooms should now work - you know how when you're in your level 10 quest area and you exit, when you come back in you're sitting outside the graveyard?  That's what Exit Rooms are for. ;)
- Death Rooms should now work - for example, if you die in New Haven you should no longer regen in Silvermere HOD

Next on this week's agenda:
-taking a closer look at AC/ACC as something in the combat system still appears to be screwy
-taking a closer look at crits, lots of complaints that they're not happening as often as they should be
-cleanup
The following two items are also on the agenda, but it's iffy whether I can knock them out by the end of this next weekend:
-textblocks, adding missing commands and fixing any broken parts of them
-persisting earned quest flags to the database


TGS v1.0 (coming soon)

good progress. Question... Are you using the formulas from MajorMud or have you made your own? I don't remember them ever being mentioned which is why I ask.

Quote from: Secret on March 10, 2008, 07:22:18 PM
good progress. Question... Are you using the formulas from MajorMud or have you made your own? I don't remember them ever being mentioned which is why I ask.
We're trying to mimic the exact formulas whenever possible, although in some cases we might deviate when it makes sense and/or the community requests it.


TGS v1.0 (coming soon)

I'm on-call this week which translates into several hours of my free time being taken up by having to put out fires for work, but I'll try to get in some good hours this weekend.


TGS v1.0 (coming soon)