(Mob Attack bug) Monsters that aren't attacking like they should be....

Started by The Crazy Animal, March 27, 2008, 02:02:22 PM

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If you come across mobs that are not attacking or attacking back as they should please post the area you were in as well as the mob that did it and the condition that you entered the room under such as sneaking or teleport or normal entrance... So we can start looking for simularities between cases...

I know thses monsters do not attack:

Black ice caverns (all monsters there, tho I dont know about the druid boss...)

Mithril MInes

I'll find more as I explore.

Stone giants aren't protecting each other like they should.
Storm giants aren't protecting each other like they should.  Also they aren't attacking evils,  I believe they do in normal mud.  Right now they're acting like small pyramid stronghold guards.
I imagine the same is happening with Stone giants, but my characters are evil, so I can't examine that aspect.
Duergars aren't protecting like they should.  Also they aren't attacking if you're outlaw and leave a room like they would if it was a normal major mud game.
I also don't think Quaggoths are attacking at all.
Broadcast from Stinkyhaze "please dont take me to the bathroom, will"

Not sure if this has been reported yet or not...

Shard creatures live in the smoking crater, down from dragonteeth hills.

Not sure why...the text is magenta coloured so they should be hostile.  But behold:


Gouged Tunnel
Also here: shard creature.
Obvious exits: east, west
The room is dimly lit
[HP=219/MA=162]:
Gouged Tunnel
Also here: shard creature.
Obvious exits: east, west
The room is dimly lit
[HP=219/MA=162]:
Gouged Tunnel
Also here: shard creature.
Obvious exits: east, west
The room is dimly lit
[HP=219/MA=171]:kiss shard
You kiss shard creature!
[HP=219/MA=171]:hug shard
You hug shard creature!
[HP=219/MA=171]:slap shard
You slap shard creature!
[HP=219/MA=171]:whistle
You whistle a little tune.
[HP=219/MA=171]:yawn
You yawn.
Your mageshield shimmers and fades.
[HP=219/MA=171]:w
Gouged Tunnel
Obvious exits: north, east
The room is dimly lit
[HP=219/MA=171]:
Gouged Tunnel
Obvious exits: north, east
The room is dimly lit
[HP=219/MA=171]:e
Gouged Tunnel
Also here: shard creature.
Obvious exits: east, west
The room is dimly lit
[HP=219/MA=171]:
Gouged Tunnel
Also here: shard creature.
Obvious exits: east, west
The room is dimly lit

Shard Creatures are "Neutral Evil" monsters.  Engine probably has that coded as "dont attack unless attacked".

Thanks for the heads up!