Crashed again, I suspect. I might have done it :P

Started by Fermouth, June 03, 2008, 01:42:53 AM

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I think the ice dmg effect may have killed this gibbering horror, which may have caused the crash.
Either way, thanks for the gear Winter.  You should have just let me kill your dumbass friend and stayed out of it.


Unholy Temple
Also here: Winterhawk, Figment.
Obvious exits: north, open door east, open door west
The room is dimly lit
A storm of freezing hail smashes your blizzardfoes for 207 damage!
Figment drops to the ground!
Figment is dead.
*Combat Off*
Icy hail pelts the room, freezing your foe's bones!
Figment is dead.
You hear movement to the east.
You hear movement to the east.
You hear movement to the east.
[HP=512/MA=327]:
Unholy Temple
You notice 1 runic coin, 49 platinum pieces, 63 gold crowns, rigid leather
pants, rigid leather tunic, hard leather gauntlets, hardened leather boots,
hard leather helm, gold ring, emerald-studded bracelet, songsheet of the
elements, songsheet of swiftness, songsheet of force, songsheet of knowledge,
songsheet of sageness, songsheet of enlightenment, songsheet of soothing,
golden broadsword, room ticket here.
Obvious exits: north, open door east, open door west
The room is barely visible
[HP=512/MA=355]:n
Unholy Altar
Obvious exits: south
The room is barely visible
[HP=512/MA=355]:s
Unholy Temple
You notice 1 runic coin, 49 platinum pieces, 63 gold crowns, rigid leather
pants, rigid leather tunic, hard leather gauntlets, hardened leather boots,
hard leather helm, gold ring, emerald-studded bracelet, songsheet of the
elements, songsheet of swiftness, songsheet of force, songsheet of knowledge,
songsheet of sageness, songsheet of enlightenment, songsheet of soothing,
golden broadsword, room ticket here.
Obvious exits: north, open door east, open door west
The room is barely visible
[HP=512/MA=355]:l e
Dark Alleyway, Dead End
    This small, cramped alley is cluttered by stony debris and bits of
unidentifiable rotted things. It is relatively featureless, save for the
strange dragon carving on the stone door at the end of the alley.
You notice dragon carving, blue fang here.
Also here: Winterhawk, blue dragon serpent, black dragon serpent.
Obvious exits: open door west, northeast
The room is dimly lit
[HP=512/MA=355]:e
Dark Alleyway, Dead End
You notice dragon carving, blue fang here.
Also here: Winterhawk, blue dragon serpent, black dragon serpent.
Obvious exits: open door west, northeast
The room is dimly lit
[HP=512/MA=355]:
Dark Alleyway, Dead End
You notice dragon carving, blue fang here.
Also here: Winterhawk, blue dragon serpent, black dragon serpent.
Obvious exits: open door west, northeast
The room is dimly lit
The blue dragon serpent snaps at Winterhawk, but he dodges out of the way!
The black dragon serpent snaps at Winterhawk with its teeth!
Winterhawk slices and dices black dragon serpent for 57 damage!
Winterhawk swings at at black dragon serpent!
Winterhawk critically slices and dices black dragon serpent for 319 damage!
The dragon serpent lets out a long hiss, and dies choking.
[HP=512/MA=355]:
Dark Alleyway, Dead End
You notice dragon carving, blue fang, black fang here.
Also here: Winterhawk, blue dragon serpent.
Obvious exits: open door west, northeast
The room is dimly lit
[HP=512/MA=355]:ne
Ancient Ruin
Obvious exits: northwest, southeast
[HP=512/MA=355]:nw
Ancient Ruin
Obvious exits: south, west, southeast
[HP=512/MA=355]:s
bliz
You hear movement to the south.
You hear movement to the south.
Destroyed Mage Shop
Also here: green dragon serpent, large gibbering horror.
Obvious exits: north
*Combat Engaged*
[HP=512/MA=355]:n
se
Ancient Ruin
Obvious exits: south, west, southeast
A large gibbering horror pulls itself in from south.
[HP=512/MA=355]:
Ancient Ruin
Obvious exits: northwest, southeast
A large gibbering horror pulls itself in from northwest.
Ancient Ruin
Also here: large gibbering horror.
Obvious exits: northwest, southeast
[HP=512/MA=355]:go alley
You slip into the dark alley.
Dark Alleyway, Dead End
You notice dragon carving, blue fang, black fang here.
Obvious exits: open door west, northeast
The room is barely visible
A large gibbering horror pulls itself in from northeast.
[HP=512/MA=355]:
Dark Alleyway, Dead End
You notice dragon carving, blue fang, black fang here.
Also here: large gibbering horror.
Obvious exits: open door west, northeast
The room is barely visible
[HP=512/MA=355]:w
A storm of freezing hail smashes your blizzardfoes for 124 damage!
Icy hail pelts the room, freezing your foe's bones!
The large gibbering horror bites you for 28 damage!
Unholy Temple
You notice 1 runic coin, 49 platinum pieces, 63 gold crowns, rigid leather
pants, rigid leather tunic, hard leather gauntlets, hardened leather boots,
hard leather helm, gold ring, emerald-studded bracelet, songsheet of the
elements, songsheet of swiftness, songsheet of force, songsheet of knowledge,
songsheet of sageness, songsheet of enlightenment, songsheet of soothing,
golden broadsword, room ticket here.
Also here: Winterhawk, blue dragon serpent.
Obvious exits: north, open door east, open door west
The room is dimly lit
Winterhawk picks up room ticket.
Winterhawk picks up golden broadsword.
Winterhawk picks up songsheet of soothing.
Winterhawk picks up songsheet of enlightenment.
Winterhawk picks up songsheet of sageness.
Winterhawk picks up songsheet of knowledge.
Winterhawk picks up songsheet of force.
Winterhawk picks up songsheet of swiftness.
Winterhawk picks up songsheet of the elements.
Winterhawk picks up emerald-studded bracelet.
Winterhawk swings at at blue dragon serpent!
Winterhawk swings at at blue dragon serpent!
Winterhawk critically slices and dices blue dragon serpent for 241 damage!
The dragon serpent lets out a long hiss, and dies choking.
A storm of freezing hail smashes your blizzardfoes for 268 damage!
Icy hail pelts the room, freezing your foe's bones!
Winterhawk picks up gold ring.
Winterhawk picks up hard leather helm.
[HP=484/MA=265]:
Unholy Temple
You notice 1 runic coin, 49 platinum pieces, 63 gold crowns, rigid leather
pants, rigid leather tunic, hard leather gauntlets, hardened leather boots,
blue fang here.
Also here: Winterhawk.
Obvious exits: north, open door east, open door west
The room is dimly lit
Winterhawk just left to the east.
[HP=484/MA=265]:e
Dark Alleyway, Dead End
You notice dragon carving, blue fang, black fang here.
Also here: Winterhawk, large gibbering horror.
Obvious exits: open door west, northeast
The room is dimly lit
The large gibbering horror moves towards Winterhawk!
Winterhawk slices and dices large gibbering horror for 46 damage!
Winterhawk swings at at large gibbering horror!
Winterhawk slices and dices large gibbering horror for 39 damage!
large gibbering horror is purified with divine power for 10 damage!
Winterhawk slices and dices large gibbering horror for 56 damage!
The gibbering horror's lumpy body splits open grotesquely.
A storm of freezing hail smashes your blizzardfoes for 186 damage!
Winterhawk drops to the ground!
Winterhawk is dead.
*Combat Off*
Icy hail pelts the room, freezing your foe's bones!
Winterhawk is dead.
[HP=484/MA=220]:
Dark Alleyway, Dead End
You notice 46 runic coins, 1 platinum piece, 31 gold crowns, dragon carving,
blue fang, black fang, star helm, heavy black boots, stormmetal bracers,
sunburst necklace, lunar chainmail leggings, golden braided belt, lunar
chainmail hauberk, 2 mithril earrings, severed head of Irikani, Darkbane, 3
diamonds, 2 light balls, black star key, golden headdress, piece of shell, red
rock key, golden idol, ogre bone bracelet, 2 emerald-studded bracelets,
lionskin belt, rope and grapple, green metal key, large iron key, room ticket,
golden broadsword, songsheet of soothing, songsheet of enlightenment, songsheet
of sageness, songsheet of knowledge, songsheet of force, songsheet of
swiftness, songsheet of the elements, gold ring, hard leather helm here.
Also here: gibbering horror, gibbering horror.
Obvious exits: open door west, northeast
The room is barely visible
[HP=494/MA=248]:g 46 runic
The gibbering horror bites you for 19 damage!
The gibbering horror bites you for 21 damage!
You picked up 46 runic coins
[HP=454/MA=248]:
Dark Alleyway, Dead End
You notice 1 platinum piece, 31 gold crowns, dragon carving, blue fang, black
fang, star helm, heavy black boots, stormmetal bracers, sunburst necklace,
lunar chainmail leggings, golden braided belt, lunar chainmail hauberk, 2
mithril earrings, severed head of Irikani, Darkbane, 3 diamonds, 2 light balls,
black star key, golden headdress, piece of shell, red rock key, golden idol,
ogre bone bracelet, 2 emerald-studded bracelets, lionskin belt, rope and
grapple, green metal key, large iron key, room ticket, golden broadsword,
songsheet of soothing, songsheet of enlightenment, songsheet of sageness,
songsheet of knowledge, songsheet of force, songsheet of swiftness, songsheet
of the elements, gold ring, hard leather helm here.
Also here: gibbering horror, gibbering horror.
Obvious exits: open door west, northeast
The room is barely visible
[HP=454/MA=248]:g headd
You took golden headdress.
[HP=454/MA=248]:g shell
The gibbering horror bites you for 8 damage!
The gibbering horror bites you for 21 damage!
You took piece of shell.
[HP=425/MA=248]:g iri
You took severed head of Irikani.
[HP=425/MA=248]:g darkbane
You took Darkbane.
[HP=425/MA=248]:g golden
You took golden braided belt.
The The gibbering horror gibbers madly at you!
You are confused!
The gibbering horror moves towards you, but you dodge!
[HP=425/MA=248]:
Dark Alleyway, Dead End
You notice 1 platinum piece, 31 gold crowns, dragon carving, blue fang, black
fang, star helm, heavy black boots, stormmetal bracers, sunburst necklace,
lunar chainmail leggings, lunar chainmail hauberk, 2 mithril earrings, 3
diamonds, 2 light balls, black star key, red rock key, golden idol, ogre bone
bracelet, 2 emerald-studded bracelets, lionskin belt, rope and grapple, green
metal key, large iron key, room ticket, golden broadsword, songsheet of
soothing, songsheet of enlightenment, songsheet of sageness, songsheet of
knowledge, songsheet of force, songsheet of swiftness, songsheet of the
elements, gold ring, hard leather helm here.
Also here: gibbering horror, gibbering horror.
Obvious exits: open door west, northeast
The room is barely visible
The gibbering horror's lumpy body splits open grotesquely.
[HP=425/MA=248]:[Session ended (08:07 am)]
Welcome to the official GreaterMUD test server!
[Session ended (08:07 am)]
Welcome to the official GreaterMUD test server!
[Session ended (08:07 am)]
Welcome to the official GreaterMUD test server!
[Session ended (08:08 am)]
Welcome to the official GreaterMUD test server!
[Session ended (08:08 am)]
Broadcast from Stinkyhaze "please dont take me to the bathroom, will"


I just want everyone to keep things in perspective. We're beta testin. so lets not get all hurty feelings, eh?

Still, the pvp is fun. I havent done any yet, tho. :(

I really like the bug where all the stuff I picked up magically disappeared.
Coincidental too that the board went down after he died....

Broadcast from Stinkyhaze "please dont take me to the bathroom, will"

It was an unhandled null reference exception.  Unfortunately the info that bubbled up from the exception didn't give me enough to figure out excactly where it happened, but I added code this morning that will tell me exactly what caused it next time it happens.

Fermouth, it really was just a coincidence, and I apologize that it happened in the first place.  The game saves changes to disk once every minute.  The crash must have happened less than a minute after you killed them and picked up the stuff.

We might find that the bug is related to pvp, perhaps when someone is killed.  I don't know for sure though, and it's too early to speculate.


TGS v1.0 (coming soon)

Lucky Winterhawk :)

Broadcast from Stinkyhaze "please dont take me to the bathroom, will"

We had another crash around 6:45am PST this morning, but with the extra code I added recently I was able to pinpoint the exact line of code where the error was occurring.

It's a fairly involved fix and I don't have enough time this morning to make the change so I just restarted the current version.  I will try to get that fixed tonight when I get home.


TGS v1.0 (coming soon)