confusion and swings

Started by Raybdbomb, June 18, 2008, 08:04:37 AM

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The way majormud works, is that if you have a % confusion on you, if it gets confused once, it won't process the rest of the swings.  In other words, say you have conf +25.  You're using a weapon that gives you 5 swings/round.  If you get confused after 2 swings, it will show 2 swings, then the confusion message.

With Greatermud, it appears to continue with the round after being confused.

consider this cap:

Ray hurls a throwing hammer at at small gibbering horror!
Ray hurls a throwing hammer and strikes small gibbering horror for 23 damage!
Ray hurls a throwing hammer at at small gibbering horror!
Ray hurls a throwing hammer and strikes small gibbering horror for 8 damage!
Ray hurls a throwing hammer at at small gibbering horror!
Yar hurls a throwing hammer at at small gibbering horror!
Yar hurls a throwing hammer and strikes small gibbering horror for 7 damage!
Yar hurls a throwing hammer at at small gibbering horror!
Yar hurls a throwing hammer and strikes small gibbering horror for 14 damage!
Yar hurls a throwing hammer at at small gibbering horror!
The gibbering horror bites you for 12 damage!
The small gibbering horror moves towards you!
You chop small gibbering horror for 11 damage!
You fumble in confusion!
You fumble in confusion!
You swing at at small gibbering horror!
Ray hurls a throwing hammer and strikes small gibbering horror for 23 damage!
The gibbering horror's lumpy body splits open grotesquely.
You gain 125 experience.
*Combat Off*


So I have confusion, and I get 4 swings/round.  It hits once, gets confused, gets confused, and misses once in one round.

Were this identical to majormud, it would have hit once, got confused, and swung no more.

This is kind of one of those items where we had a decision to make, and we left it open for discussion.

Personally, I think that it should be an all or nothing thing.  Either you fumble for the entire round (not getting any swings off) or you have a chance of fumbling per swing.  IMO just because you fumble during one swing, you shouldn't lose the rest of your stored energy.

Most people found this was a better alternative that was more fair, but if you have any thoughts on the topic (other than "it's not like MajorMUD") please feel free to share them. ;)


TGS v1.0 (coming soon)

I kind of like fumbling chance for each swing as that leaves it open to having higher confusion rates for higher level spells...

If this does get changed to the mmud standard; Vitoc could you preserve the other new function as a confusion2 ability so that we could have both... I'd like to keep our options open for when we are in a better place to work on our own content again...

confusion on parts of swings is good

IF and only IF  there are more levels ofconfusion.   I agree that thereshould be various powers of confusion. 

one issue is on small boards.  THis is a serious one.   if thunderclap and mystic mist dont lock up big mod9 rooms, you need 6-8 people to do quests.    this isnt possible 80% of thetime on  PAID boards i play on.

lots of people play multi dupe freebie boards and dont know how hard a no dupe small board is for 5th quest.


if you made mystic mist confusion 25-50% swing, thats cool.  something where you could vary for a luck round is nice

I tend to worry more about the mechanics then the content since content is easier to change and patch to get the effect high or low enough... Just having the ability to make a single very effective ability more use-able in the long run is what I'm thinking...

as it stands, the ability to have a 1 in 4 chance to confuse lock mod9 monsters is a great ability.

I see the per swing confuse check as being buggy on bosses.  I would think it would lead to many patches and bugs.  their attacks are complex and unique

Quote from: El_Jefe on June 21, 2008, 10:34:12 AM
as it stands, the ability to have a 1 in 4 chance to confuse lock mod9 monsters is a great ability.

I see the per swing confuse check as being buggy on bosses.  I would think it would lead to many patches and bugs.  their attacks are complex and unique

It really all depends on how many swings they get if it changes anything...

I still like the option of having a confuse type 1 and a confuse type 2...