spir

Started by MudHunter, July 22, 2008, 04:39:09 AM

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This is new:


Tasloi Village, Dead End
You notice 10 gold crowns, trollskin boots here.
Also here: Myrddin*, Hugh, giant wasp, giant wasp, giant wasp, giant wasp,
giant wasp, giant wasp.
Obvious exits: north
[HP=388/MA=217]:a giant wasp
*Combat Engaged*
Hugh casts major healing on Hugh!
Myrddin moves to attack giant wasp.
Hugh moves to attack giant wasp.
[HP=388/MA=217]:spir
*Combat Off*
*Combat Engaged*
A horde of shrieking spirits ravages your spirit hordefoe for 273 damage!
The giant wasp's wings seize as a death spasm rips through its body.
You gain 1666 experience.
*Combat Off*
A horde of shrieking spirits ravages your spirit hordefoe for 273 damage!
The giant wasp's wings seize as a death spasm rips through its body.
You gain 5000 experience.
A horde of shrieking spirits ravages your spirit hordefoe for 273 damage!
The giant wasp's wings seize as a death spasm rips through its body.
You gain 5000 experience.
A horde of shrieking spirits ravages your spirit hordefoe for 273 damage!
The giant wasp's wings seize as a death spasm rips through its body.
You gain 5000 experience.
A horde of shrieking spirits ravages your spirit hordefoe for 273 damage!
The giant wasp's wings seize as a death spasm rips through its body.
You gain 5000 experience.
A horde of shrieking spirits ravages your spirit hordefoe for 273 damage!
The giant wasp's wings seize as a death spasm rips through its body.
You gain 5000 experience.
[HP=388/MA=157]:
Tasloi Village, Dead End
You notice 10 gold crowns, trollskin boots here.
Also here: Myrddin*, Hugh.
Obvious exits: north

That's kinda spiffy :)

I could see it being cooler if it did random damage rolls to each target but as it is its very redundant.

This is affecting atem and other spells as well.