Training isn't costing money

Started by Ian, July 26, 2008, 07:26:29 PM

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I just went and trained from level 6 to level 8 at the Adventurer's Guild Training Halls (Missionary Trainer) and didn't get charged for it.

Here's a long cap for the sceptics:
Bank of Godfrey
Obvious exits: north, east, closed gate west
[HP=75/MA=40]:with 2000000
You withdrew 2000000 copper farthings.
[HP=75/MA=40]:i
You are carrying 2 runic coins, hard leather helm (Head), hard leather
gauntlets (Hands), hardened leather boots (Feet), rigid leather pants (Legs),
leather belt (Waist), rigid leather tunic (Torso), scimitar (Weapon Hand),
potato
You have the following keys: black star key.
Wealth: 2000000 copper farthings
Encumbrance: 870/2640 - Light [32%]
[HP=75/MA=40]:e
Sovereign Street, Northern End
Obvious exits: north, south, east, west
[HP=75/MA=40]:n
Town Square
You notice large sign, small sign here.
Obvious exits: north, south, east, west
[HP=75/MA=40]:n
Guild Street, Southern End
Also here: black cat, mangy dog.
Obvious exits: north, south, east, west
[HP=75/MA=40]:n
Guild Street
Also here: black cat, townsman.
Obvious exits: north, south, west
[HP=75/MA=40]:n
Guild Street
Obvious exits: north, south, east, west
[HP=75/MA=40]:e
Adventurer's Guild, Foyer
Also here: old man.
Obvious exits: east, west
[HP=75/MA=40]:e
Adventurer's Guild, Main Room
You notice bulletin here.
Obvious exits: north, south, east, west
[HP=75/MA=40]:s
Adventurer's Guild, South Corridor
Obvious exits: north, west
[HP=75/MA=40]:w
Adventurer's Guild, South Corridor
Obvious exits: east, down
[HP=75/MA=40]:d
Adventurer's Guild, Halls of Training
Obvious exits: east, up
[HP=75/MA=40]:e
Adventurer's Guild, Halls of Training
Obvious exits: south, east, west
[HP=75/MA=40]:e
Adventurer's Guild, Halls of Training
Obvious exits: north, west
[HP=75/MA=40]:n
Adventurer's Guild, Halls of Training
Obvious exits: south, east
[HP=75/MA=40]:e
Adventurer's Guild, Halls of Training
Obvious exits: north, west
[HP=75/MA=40]:n
Adventurer's Guild, Halls of Training
Obvious exits: south, east
[HP=75/MA=40]:e
Adventurer's Guild, Halls of Training
Obvious exits: north, south, east, west
[HP=75/MA=40]:e
Adventurer's Guild, Halls of Training
Obvious exits: north, south, east, west
[HP=75/MA=40]:s
Missionary Training Room
Obvious exits: north
[HP=75/MA=40]:train
Welcome to level 7!
You gain 1 additional lives.
You gain 10 CPs
[HP=75/MA=40]:exp
Exp: 85581 Level: 7 Exp needed for next level: 0 (85059) [100%]
[HP=75/MA=40]:train
Welcome to level 8!
You gain 0 additional lives.
You gain 10 CPs
[HP=75/MA=40]:stat
Name: Ian                              Lives/CP:     9/20
Race: Elf         Exp: 85581           Perception:     50
Class: Missionary Level: 8             Stealth:        74
Hits:    75/88    Armour Class:  25/2  Thievery:        0
Mana: *  40/48    Spellcasting: 59     Traps:          57
                                       Picklocks:      63
Strength:  55     Agility: 70          Tracking:        0
Intellect: 50     Health:  65          Martial Arts:   21
Willpower: 50     Charm:   50          MagicRes:       50
[HP=75/MA=40]:rain stats
Your command had no effect.
[HP=75/MA=40]:
Missionary Training Room
Obvious exits: north
[HP=75/MA=40]:train stats
Missionary Training Room
Obvious exits: north
[HP=75/MA=40]:
Missionary Training Room
Obvious exits: north
[HP=75/MA=40]:stat
Name: Ian                              Lives/CP:      9/0
Race: Elf         Exp: 85581           Perception:     50
Class: Missionary Level: 8             Stealth:        74
Hits:    75/94    Armour Class:  25/2  Thievery:        0
Mana: *  40/48    Spellcasting: 59     Traps:          57
                                       Picklocks:      63
Strength:  55     Agility: 70          Tracking:        0
Intellect: 50     Health:  70          Martial Arts:   21
Willpower: 50     Charm:   50          MagicRes:       50
[HP=75/MA=40]:exp
Exp: 85581 Level: 8 Exp needed for next level: 52639 (138220) [61%]
[HP=75/MA=40]:who
         Current Adventurers
         ===================

    Good Avienda SpearMaid           -  Fighter Priest of Greater Guardians
Criminal Ayahuasca TheHusker         -  Nature's Servant of Tainted Saints
         Azrael                      -  Maharishi of ANus Inc
   Saint Boon MishyStyle             -  Rogue Priest of ANus Inc
         Brodus Bah                  -  Murderer of ANus Inc
    Good Citizen Grumpyheal          -  Reverend
   Saint Creed                       -  Knight of ANus Inc
   Saint Dragonstar Evnglo           -  Cabalist of Greater Guardians
   Saint Dyson Turnkey               -  Cutpurse of Greater Guardians
   Saint Entropic                    -  High Druid of Taint Spankers
    Good Figment                     -  Minstrel of Tainted Saints
   Saint Gabriel WillHealYu          -  Bishop of Tainted Saints
   Saint Gardner Denver              -  Lord of Lords of Silvermere
    Good Hardok Bah                  -  Erudite of ANus Inc
   Saint Hugh Jorgan                 -  Chaplain of ANus Inc
    Good Ian                         -  Initiate
    Good Inky                        -  Warrior Mage of Slackers
   Saint Jackote EatsALot            -  Curate
    Good Jakk Stat                   -  Magus of Tainted Saints
   Saint Karnos Bah                  -  Troubadour of ANus Inc
   Saint Khaos Bloodlord             -  Murderer of Wicked Trance
    Good Kraka                       -  Kai Warrior of Slackers
         Limali Longerhorn           -  Naturalist
Villain Loki Par                    -  Tracker of Tainted Saints
Criminal Lucid Stat                  -  Swashbuckler of MOMAMOLIG
    Good Mushu                       -  Cavalier of Slackers
Criminal Myrddin Grunt               -  Mageslayer of ANus Inc
    Good Occam Feralheart            -  Shaman of ANus Inc
   FIEND Russell UpSomeGrub          -  Magus of ANus Inc
         Sparhawk                    -  Astromancer of Tainted Saints
    Good Venantius Strongfist        -  Killer
    Good Virulence X                 -  Diabolist of MOMAMOLIG
   Saint Vitoc VonHolden             -  Squire
   Saint Winterhawk                  -  Crusader of Tainted Saints
   Saint Yorin Gudhans               -  Parson of Greater Guardians
   Saint You Fool                    -  Troubadour of Wicked Trance

[HP=75/MA=40]:
Missionary Training Room
Obvious exits: north
[HP=75/MA=40]:rest
You are now resting.
[HP=75/MA=40]: (Resting)
Missionary Training Room
Obvious exits: north
Kurupt just entered the Realm.
[HP=75/MA=40]: (Resting) i
You are carrying 2 runic coins, hard leather helm (Head), hard leather
gauntlets (Hands), hardened leather boots (Feet), rigid leather pants (Legs),
leather belt (Waist), rigid leather tunic (Torso), scimitar (Weapon Hand),
potato
You have the following keys: black star key.
Wealth: 2000000 copper farthings
Encumbrance: 870/2640 - Light [32%]
[HP=83/MA=43]: (Resting)


If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

Nobody pays for training.  Lvl 49, never paid a noble.

Its been this way since we started testing back when we only had like 20 rooms running.

Quote from: The Crazy Animal on July 27, 2008, 06:11:25 AM
Its been this way since we started testing back when we only had like 20 rooms running.

I thought that might have been the case, but I don't remember it being raised recently and couldn't be shagged searching for a post (that I probably made) 18 months ago.
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

It got lost in one of those huge group of lists that had everyone posting the same bugs in their own lists... It probably wil get fixed at the same time the trainer/shop bug gets fixed... I.e the bard one...