I figured out why moving is slow.

Started by El_Jefe, December 18, 2008, 06:01:21 PM

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I dont care about realism.  I want to buy a fun game.  If realism makes it more fun, then thats cool.  If I get one life playing half-life2, then so be it.  That's fine.  if it makes sense.

taking an extra 50% of my day to walk at 55% with scale on does not make sense, I dont think it is fun, I would not ever buy the game with that feature.

its a complete negative.  the only positive is that it partially makes sense.  like, a halfling with 150 agility moving "blindingly fast" yet with 50% encumberance moves like a slug compared to an ogre thief who moves gracefully at 60 agility.  that doesnt make sense.  the halfling can never use better gear to make him less encumbered to move faster unless he ditches a bunch of really key items or is a mystic.  even ninja needs some gear that might make it heavier.

Also, the simple fact that mud has problems holding on to the original crowd isnt helped by making the game slower than it used to run on a 9600 baud dialup connection connecting to a 486 based server running dos.  that doesnt spell "buy me now"

Just mentioning the feature on other boards makes people say "wtf, that sucks, i hope i can turn that off"  I never heard a positive comment. ever. 



Results of testing based on factual evidence (not gut feeling like your post):

Pier to Town Gates (27 rooms) - Tested using MegaMUD and a web stopwatch

MajorMUD (performed on Entconn)

Enc.   Seconds
---   -------
0%    32.1
14%   31.9
65%   33.1
67%   55.9
97%   55.7

GreaterMUD (performed on our realm)

Enc.   Seconds
---   -------
1%   18.1
14%   19.7
58%   34.1
71%   46.2
80%   52.5
89%   60.3
98%   67.6

What does this tell us?

From 0% to around 50% enc, and from 66% to around 80% you move *faster* in GreaterMUD.  At 55% in GreaterMUD you wouldn't even notice any difference.  At 65% in GreaterMUD you move just slightly slower than you would at 65% in MajorMUD, which would barely be noticable (nowhere near the outrageous "twice as slow" accusation you're making).

Now let's look at the jump in MajorMUD from 65% to 67%.  It takes 22 seconds longer in MajorMUD to travel just 27 rooms because of a 2% gain in encumbrance?  Can we not agree that is retarded?  Even more retarded is the fact that at 0% encumbrance in MajorMUD you move the exact same speed as you do at 65% encumbrance.  Encumbrance... Let me say that again: *ENCUMBRANCE*.  The more you carry, the more encumbered you are and the slower you will move.  Should someone with no encumbrance not move faster than someone at light encumbrance?  Should someone at light encumbrance not move faster than someone at medium encumbrance?  Should someone at medium not move faster than someone at heavy?  Other than complaining for the sake of complaining I don't see how you can argue with this logic. 

I urge you to conduct your own tests based on facts rather than making outrageous and unfounded posts like your last one.


TGS v1.0 (coming soon)

December 19, 2008, 01:11:44 PM #2 Last Edit: December 19, 2008, 01:21:16 PM by El_Jefe
I have been on entconn and it runs slower than thekeep.net

can you try there please.

also, half the realm is at 60% encumberance. the other half at 32% or less.

having half the realm gimped is shitty

Quote from: El_Jefe on December 19, 2008, 01:11:44 PM
I have been on entconn and it runs slower than thekeep.net

can you try there please.

also, half the realm is at 60% encumberance. the other half at 32% or less.

having half the realm gimped is shitty
If you have an account there can you please go test at thekeep.net and report your findings based on actual timed tests?  I don't need any convincing, I firmly believe our system is better.  I've spent enough time on this, time which IMO could have been better spent working on things that actually need fixing.

I have a hard time believing priests, missionaries, ninjas, thieves, bards, gypsies, warlocks, mages, druids, rangers, and mystics are running around at 60%.  That's 10 out of 15 classes that typically run around at less than 50% enc (and many of them less than 33%), meaning those classes are all typically moving faster than in a MajorMUD realm, especially the silk and leather classes.

Tanks with their ungodly AC have been overpowered for years in MajorMUD.  They can run around at 60-65% without a care in the world as their ac protects them and anything that does hit them typically just glances off because of DR, and yet they run just as fast as the mystics, ninjas, and other classes that run around at 30% enc or less.  I've always been a paladin fan, and in fact my main character in GreaterMUD is one.  I'm currently at 58% and I don't notice any difference in movement delays between MajorMUD and GreaterMUD realms.  However, based on my testing if I were to go 66% I would notice a HUGE delay in MajorMUD realms, and just off a 8% gain?

At 60% you're not "gimped" and you don't "move twice as slow" so stop being melodramatic.  Like I said earlier, go do your own testing and you'll be surprised at what you find.  If you report false results, so help me... Please just test it yourself, ok?  And don't just test the fringe case of 65%.  Test like I did covering the full range of encumbrance, and then come back here and tell me our system isn't better.  I'm not arguing that at 60% you don't move a tad bit slower in GreaterMUD than in MajorMUD, but shouldn't you move slower than someone at 50%, or at 0% for that matter?  At 100% enc, should you not move slower than someone at 66%?  This system is way more fair to everyone than in MajorMUD.


TGS v1.0 (coming soon)

The clock time from say TS to rhudaur is faster on my gypsy at 28% enc.

the movement time is like REALLY SLOW.

I figured out why.  In metro/wcc mud, the pause of movement keeps you in the room you are in, until you get to the next one.  In vitmud, the pause is in between the rooms.  You cannot see messages from your room or the next.  This makes the lag between rooms and is very uncomfortable.  THis is bad for pvp as you need to see room messages in the room as you are running around, and also makes the game feel slower.  its better to lag and be in a room than be in






   




not a room.  like that.

Crash agreed that that's what it is. 












el jefe





later







ok.  reply quick






ok..







hm...








see? not fun :(


I believe the lag issue contributed a great deal to this situation.  Since that has been resolved now this thread is being merged with the other movement threads and being moved to the "fixed" section.

Quote from: El_Jefe on December 23, 2008, 05:10:34 AM
In vitmud, the pause is in between the rooms.  You cannot see messages from your room or the next. 
If thats the case, it needs to be corrected.