Things that need fixing in the Engine

Started by Vitoc, January 31, 2006, 10:44:03 PM

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I can't remember what the text was for aid but I think it was something along the lines of:

room message:
<player> has aided <targets>'s wounds.
targets message:
<player> has aided you, your wounds have begun to heal.
players message:
You have aided <target>.

I don't know if this is exactly correct but it sounds ok to me.

Ok, thanks.  I'll probably verify it before changing it.  I have something that resembles that loosely right now.

Server is up.  Aiming to keep it up all night... umm.... that doesn't sound right but oh well.


TGS v1.0 (coming soon)

I need to know, arena type rooms on down path, or lair.

Exp:   52 k/hr
Cash:  0 copper/hr
Miss:  4%
Hit:   61%   Rng:16-49    Avg:32
Extra: 0%    Rng:0-0      Avg:0
Crit:  35%   Rng:98-224   Avg:159
BS:    ---   Rng:0-0      Avg:0
Pre:   N/A   Rng:0-0      Avg:0
Cast:  N/A   Rng:0-0      Avg:0
Round:       Rng:28-275   Avg:119
Sneak: 0%   
Dodge: 0%   

245988 years-245989 years to level.  ROFL. megamud even says that.

February 04, 2006, 12:26:10 AM #49 Last Edit: February 04, 2006, 01:44:26 AM by proteus
Last names need some work. Currently you can add ascii (is that the term?) to them, and the length makes the top list funky of you use all the spaces. Top list can probably be spaced out more to accomodate, but the ascii might be a problem.

edit - scratch high ascii, it turns symbols into ? but it does allow the weird symbol from the delete key to be used in last names.

Also, rerolling your character while dropped puts your new character created right into the exact same place with the same number of negative hps.

And resting doesn't break when something attacks you.

Logging off via the menu doesn't actually end your session.

Characters are still showing up multiple times in the top list, for an unknown reason.

"set" does nothing that I can see.

Entering the realm after training generates a "User walks into the room from nowhere." message.

You can give items to yourself.

February 04, 2006, 01:27:48 AM #50 Last Edit: February 04, 2006, 01:41:52 AM by proteus
Fun with parties - it gets its own post.

Inviting someone to a party still makes them auto-accept, no "invited" status. However, it no longer makes them automatically "physically" follow you.

Inviting someone, disconnecting completely from the realm, and logging back on does not make the invite go away.

When you invite someone, and then disconnect from the realm after they follow you, and they're still in the same room when you leave, if they don't move, they don't get kicked from the party until you reenter. This also generates a "User walks into the room from nowhere."? (from them) message when you reenter.

If they move, they get booted from the party.

If you invite someone and they accept, but then later are removed from the party by whatever means, you still have a party screen listing only yourself.

When you invite someone, and they accept, if they exit the game and sit in the menu screen, and you move, they see the movement, and inside the game, you see them following you. They are however still in the menu, and no longer actually in the party listing.

I could not seem to make "disband" work, and didn't test "leave". Hope this helps more than causes headaches.

"disband party" causes a pause in my connection, like a message is trying to be there but isn't being accessed.

There is no apparent party size limit, which may be intentional (good!). Multiple invites to the same person result in that person being listed in the party that many times.


As a related aside, it's also apparent that disconnecting from the realm/interface is not working right, or I should say, not working completely, which might explain some of the exiting/reentering bugs.

when u reroll u dont lose any of your gear its all still on person

rofl....when i was like 12 metro called my parents home and threatened to sue me because of a high ascii bug i used on there bbs...rofl..my dad made them refund the 240 bucks i had spent on time on their bbs....lesson...dont threaten a 12 year old if you dont have any proof.

Whatever, you are 12.

It's 4:27 on this side of town.
"...There was always a minority afraid of something, and a great majority afraid of the dark, afraid of the future, afraid of the past, afraid of the present, afraid of themselves and shadows of themselves..." --Ray Bradbury, The Martian Chronicles

heh, high ascii is the bane of everything.

Is the board up, or down? I'm connecting but not getting to the login screen.



Ok, # of swings is working.  Accuracy is a lot closer (just need to find out how stats like str or agil affect it, if at all). Added a couple doors to the east and west.  Ascii characters above 126 aren't recognized now.

I turned off the word wrap function completely.  The good news is MegaMUD now shows messages properly in the convo window.  The bad news is words aren't wrapping.  I put together a client to show me how WG and Major MUD handle it and I'm baffled.  I don't see what's telling the next word to go to the next line.  Maybe there's a special IAC command I have to send in the initial handshaking when someone connects to make the client handle word wrapping? 

Anyway, realm is up.


TGS v1.0 (coming soon)

February 04, 2006, 04:40:38 PM #58 Last Edit: February 04, 2006, 04:44:18 PM by The Crazy Animal
If I remember correctly most telnet clients can only handle 80 characters in width per line. So you might just have to force a line break after the 80th character including spaces. I'm not a programer though so I couldn't tell you how to go about doing that.

TCA

What'd Thesifer do to crash the board?
Quote from: DeathCow
Yes clearly I'm making a text porn.  Lesuire Suit Mud.