odd class abilities listed.

Started by DeathCow, August 24, 2009, 11:03:38 PM

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ace
Illu(13)                   80
RaceStealth(102)           0
Crits(58)                  1
Accuracy3(106)             3

Class
Bash(31)                   0
ClassOK(59)                74

Worn Items
AC(2)                      550
DR(7)                      130
Accuracy(22)               17
ManaRegen(145)             199
MinLevel(135)              505
MaxDamage(4)               -1
Magical(28)                15
MaxMana(69)                105
MaxHP(88)                  85
LoyalItem(100)             1
CastSpell(43)              868
Recharge(121)              3
SpellCasting(70)           20
MagicRes(36)               15
Neutral(112)               0
Quality(86)                4
Dodge(34)                  -10
DelAtMaint(119)            0

Spell effects
ManaRegen(145)             117
StartMsg(120)              4155
DescMsg(115)               7046
HPRegen(123)               31
Neutral(112)               31
Heal(18)                   5
RemovesSpell(122)          3911
AC(2)                      100
DR(7)                      100
Rsto(65)                   10
MagicRes(36)               5

I noticed this and thought it was odd.

add wtf is

GrantTracking(1004)        0


GASP

GrantTraps(1002)           0
GrantThievery(1001)        0
GrantPicklocks(1003)       0

ZOMG.

The classok deals with weapons/armour type.

The "grants" grant you the ability to use that skill.  The idea being that eventually quests could be made to give those abilities to race/classes that would not normally get them

Quote from: Gardner Denver on August 25, 2009, 01:28:52 AM
The classok deals with weapons/armour type.

The "grants" grant you the ability to use that skill.  The idea being that eventually quests could be made to give those abilities to race/classes that would not normally get them

I know what classok does...why is it there?